Weapon Master Simulator Script | AUTO HIT, AUTO SELL, AUTO COLLECT

 

Created by Arise 

while wait() do
   pcall(function()
       game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
   end)
end
getgenv().Hit = true

while wait() do
   if getgenv().Hit == true then
       game:GetService("ReplicatedStorage").RE.Swing:FireServer(math.huge)
   end
end
getgenv().Sell = true;

spawn(function()
local playerhead = game.Players.LocalPlayer.Character.Head
while wait() do
   if not getgenv().Sell then break end
for i, v in pairs (game:GetService("Workspace").Pads.Sell:GetDescendants()) do
   if v.Name == "TouchInterest" and v.Parent then
   firetouchinterest(playerhead, v.Parent, 0)
   wait()
   firetouchinterest(playerhead, v.Parent, 1)
   break;
   end
end
end
end)
while wait() do
   pcall(function()
   game:GetService("ReplicatedStorage").RE.ClientDrop:FireServer(workspace.DropFolder.RealGems)
   game:GetService("ReplicatedStorage").RE.ClientDrop:FireServer(workspace.DropFolder.RealCoins)
   end)
end