Sword Simulator Script | AUTO ANTIMATTER, OMEGA, EVOLUTION

Created by Activities12

Features:

  • AUTO ANTIMATTER
  • AUTO OMEGA
  • AUTO EVOLUTION

Image of Script with some inputs:

[Image: ?u=https%3A%2F%2Fi.gyazo.com%2Fc019da9e6...d370f4.png]

Usage:
– Enter some Weapon or Pet name into the indicated textbox and a new entry will be created
– Click the “Evole”, “Omega”, or “Anti” buttons to toggle the automation mode for the respective item (red line means enhancing is not active)
– All three can be active at the same time
– Entry names can be changed via their itembox
– The number is for the number of omega pets used to upgrade to antimatter. Valid entries are inclusive between 1 and 8.
-> 1 (pet) => 5 days (waiting time),
2 => 3 days,
3 => 1 day,
4 => 12 hours,
5 => 6 hours,
6 => 1 hour,
7 => 10 minutes,
8 => 1 minute
– There is error checking for input items and the number, but there’s nothing stopping you from deleting the gui and having no way to stop the while loop

– Lastly, you, unfortunately, have to go somewhat out of your way to delete an entry. Each entry has a respective index: 1 to the total number of entries. In the image above,
the index of the Jungle Kitsune is 1 and the second is 2. The code to remove any entry is below. This is the proper way to remove entries, as the automation relies on variables
in a local table, and manually removing the entries will influence erroneous results.

local i = 1     -- entry number to remove
game:GetService("CoreGui").MainGui.Main.Items["Item"..i].Value.Value = true
loadstring(game:HttpGet("https://raw.githubusercontent.com/DoComplement/SwordSim/main/AutoStuff.lua"))()