Project Delta Script | AUTO LOOT, LOOT ANYWHERE

Png-37-2-300x169-1.png

Created by Hebra

Features:

  • AUTO LOOT
  • LOOT ANYWHERE SCRIPT
  • DEV NOTES:
  • Change the ItemToSearchFor variable to the item name you want to search, check your spelling to make sure you’re grabbing the correct item, if it is correct and nothing pops up, that means there is no item by that name that is lootable in the map.
  • You can add blocked item names by changing the BlacklistedNames table.
local ItemToSearchFor = "AKM" -- Item you want
local BlacklistedNames = {"Stock", "Front", "Handle", "Hider", "Brake"} -- Blacklisted Items

function IsBlacklisted(Name)
   local Pass = false
   
   for NameIndex,BlacklistedName in pairs(BlacklistedNames) do
       if Name:lower():find(BlacklistedName:lower()) then
          Pass = true
          break
       end
   end
   
   return Pass
end

local Module = require(game.Players.LocalPlayer.PlayerGui.MainGui.Modules.InventoryFunctions)
local InventoriesSearched = {}
for _,v in next, workspace:GetDescendants() do
   if v:IsA("StringValue") and v.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(v.Name) == false and v.Parent.Name == "Inventory" and not (InventoriesSearched[v.Parent.Parent] or InventoriesSearched[v.Parent.Parent.Parent.Parent]) then
       local ObjectToLoot = v.Parent.Parent
       if ObjectToLoot:IsA("Model") then else
           ObjectToLoot = ObjectToLoot.Parent.Parent
       end
       
       InventoriesSearched[ObjectToLoot] = true
       
       if ObjectToLoot.PrimaryPart then
           if not game.Players:GetPlayerFromCharacter(ObjectToLoot) then
               Module.self.GameplayVariables.CurrentContainer.Value = ObjectToLoot
               game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(Module.self.GameplayVariables.CurrentContainer.Value, game.Players.LocalPlayer.Character.PrimaryPart.Position)
               Module:ToggleBackpack(true, true)
               
               wait(0.5)
               
               for _,Cont in next, game.Players.LocalPlayer.PlayerGui.MainGui.MainFrame.BackpackFrame.Loot.Inventory.ScrollingFrame:GetDescendants() do
                   if Cont.Name == "Item" and Cont:IsA("ObjectValue") and Cont.Value and Cont.Value.Name:lower():find(ItemToSearchFor:lower()) and IsBlacklisted(Cont.Value.Name) == false then
                       game:GetService("ReplicatedStorage").Remotes.QuickLoot:FireServer(Cont.Parent.Name)
                   end
               end
               
               wait(0.5)
               game:GetService("ReplicatedStorage").Remotes.Loot:InvokeServer(nil)
           end
       end
   end
end

 

ENJOY!

 

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