Ability Wars Script | FARMZONE – CREATE PLACE FOR EASY FARMING WITH ALT ACCOUNTS

Png-7-5-300x169-1.png

Created MemesMakeDreams

Features:

  • CREATES PLACE AND ALLOWS EASY ALT FARMING
  • HOW TO USE:
  • 1. Get two or three alt accounts into a server
    • change host name in the first lines of script to your main you want to farm on
  • 2. Execute script on all accounts
  • DEV NOTES:
  • I suggest using IY with this to do ;swp farmzone (to save a waypoint if you wanna tp your main back) and ;wp farmzone.
  • there’s a part you can click to make your alts tp to it and be (basically anchored but not) so they don’t fling when you hit them, and you can autoclicker/autopunch/VirtualUser to farm them people almost never notice you gaining punches in my experience since it tps you to a private spot and alts tping is pretty quick.
  • your alts will almost always spawn in the farmzone (sometimes it bugs with low fps just reset or tp manually, i don’t care anymore about the script I’m already rich as fuck)
if not funcs then
loadstring(game:HttpGet("https://raw.githubusercontent.com/exceptional0/scr/main/funcs.lua"))()
en
--abilitywars farmzone
do
local host=funcs.plrs:FindFirstChild("MAINACCOUNTNAME")

local root = {
   ID = 0;
   Type = "Model";
   Properties = {
       Name = "zone";
   };
   Children = {
       {
           ID = 1;
           Type = "Part";
           Properties = {
               BottomSurface = Enum.SurfaceType.Smooth;
               Color = Color3.new(1/15,1/15,1/15);
               Anchored = true;
               brickColor = BrickColor.new(1/15,1/15,1/15);
               Position = Vector3.new(8.489999771118164,40147.265625,-12.01099967956543);
               BrickColor = BrickColor.new(1/15,1/15,1/15);
               Size = Vector3.new(52,1,69);
               CFrame = CFrame.new(8.489999771118164,40147.265625,-12.01099967956543,1,0,0,0,1,0,0,0,1);
               TopSurface = Enum.SurfaceType.Smooth;
           };
           Children = {
               {
                   ID = 2;
                   Type = "PointLight";
                   Properties = {
                       Color = Color3.new(54/85,0,1);
                       Brightness = 3;
                       Range = 42;
                   };
                   Children = {};
               };
               {
                   ID = 3;
                   Type = "Texture";
                   Properties = {
                       Texture ="/asset/?id=77986517";
                       Face = Enum.NormalId.Top;
                       StudsPerTileV = 1;
                       StudsPerTileU = 1;
                   };
                   Children = {};
               };
           };
       };
       {
           ID = 4;
           Type = "Part";
           Properties = {
               BottomSurface = Enum.SurfaceType.Smooth;
               Color = Color3.new(39/85,0,0);
               Anchored = true;
               brickColor = BrickColor.new(39/85,0,0);
               Position = Vector3.new(-17.01000213623047,40165.765625,-12.01099967956543);
               BrickColor = BrickColor.new(39/85,0,0);
               Size = Vector3.new(1,38,69);
               CFrame = CFrame.new(-17.01000213623047,40165.765625,-12.01099967956543,1,0,0,0,1,0,0,0,1);
               TopSurface = Enum.SurfaceType.Smooth;
           };
           Children = {};
       };
       {
           ID = 5;
           Type = "Part";
           Properties = {
               BottomSurface = Enum.SurfaceType.Smooth;
               Color = Color3.new(39/85,0,0);
               Anchored = true;
               brickColor = BrickColor.new(39/85,0,0);
               Position = Vector3.new(8.489997863769531,40165.765625,21.98900032043457);
               BrickColor = BrickColor.new(39/85,0,0);
               Size = Vector3.new(52,38,1);
               CFrame = CFrame.new(8.489997863769531,40165.765625,21.98900032043457,1,0,0,0,1,0,0,0,1);
               TopSurface = Enum.SurfaceType.Smooth;
           };
           Children = {};
       };
       {
           ID = 6;
           Type = "Part";
           Properties = {
               BottomSurface = Enum.SurfaceType.Smooth;
               Color = Color3.new(39/85,0,0);
               Anchored = true;
               brickColor = BrickColor.new(39/85,0,0);
               Position = Vector3.new(33.98999786376953,40165.765625,-12.01099967956543);
               BrickColor = BrickColor.new(39/85,0,0);
               Size = Vector3.new(1,38,69);
               CFrame = CFrame.new(33.98999786376953,40165.765625,-12.01099967956543,1,0,0,0,1,0,0,0,1);
               TopSurface = Enum.SurfaceType.Smooth;
           };
           Children = {};
       };
       {
           ID = 7;
           Type = "Part";
           Properties = {
               BottomSurface = Enum.SurfaceType.Smooth;
               Color = Color3.new(39/85,0,0);
               Anchored = true;
               brickColor = BrickColor.new(39/85,0,0);
               Position = Vector3.new(8.489997863769531,40165.765625,-46.01100158691406);
               BrickColor = BrickColor.new(39/85,0,0);
               Size = Vector3.new(52,38,1);
               CFrame = CFrame.new(8.489997863769531,40165.765625,-46.01100158691406,1,0,0,0,1,0,0,0,1);
               TopSurface = Enum.SurfaceType.Smooth;
           };
           Children = {};
       };
       {
           ID = 8;
           Type = "Part";
           Properties = {
               Transparency = 1;
               BottomSurface = Enum.SurfaceType.Smooth;
               Position = Vector3.new(-16.472288131713867,40169.4921875,-14.404767990112305);
               Size = Vector3.new(0.07989978790283203,16,14);
               CFrame = CFrame.new(-16.472288131713867,40169.4921875,-14.404767990112305,1,0,0,0,1,0,0,0,1);
               Anchored = true;
               TopSurface = Enum.SurfaceType.Smooth;
           };
           Children = {
               {
                   ID = 9;
                   Type = "Decal";
                   Properties = {
                       Face = Enum.NormalId.Right;
                       Name = "Baby Protogen";
                       Texture ="/asset/?id=9905519731";
                   };
                   Children = {};
               };
           };
       };
       {
           ID = 10;
           Type = "Part";
           Properties = {
               Name = "standstill";
               Position = Vector3.new(9.26028823852539,40152.4375,12.384531021118164);
               Size = Vector3.new(4,1,2);
               CFrame = CFrame.new(9.26028823852539,40152.4375,12.384531021118164,1,0,0,0,1,0,0,0,1);
               BottomSurface = Enum.SurfaceType.Smooth;
               TopSurface = Enum.SurfaceType.Smooth;
               Anchored=true;
           };
           Children = {
               {
                   ID = 11;
                   Type = "ClickDetector";
                   Properties = {};
                   Children = {};
                   executeme=function(x)
                   local actv=false
                   local spawnpos=Vector3.new(9.214921951293945, 252.2660369873047, -10.69012451171875)

                   x.MouseClick:Connect(function()
                   local cachedcf=getchar().Head.CFrame
                   actv=not actv
                   while actv do
                   local hdache=getchar():WaitForChild("Head",10)
                   if (hdache.Position-spawnpos).Magnitude > 50 then
                   getchar():SetPrimaryPartCFrame(cachedcf)
                   end
                   task.wait()
                   end
                   end)
                   
                   end
               };
           };
       };
   };
};

local function importpart(tb,parent)
local newinstance=tb.Type and Instance.new(tb.Type,parent)
for i,v in pairs(tb.Properties) do
newinstance[i]=v
end
for i,v in pairs(tb.Children) do
importpart(v,newinstance)
end
if tb.executeme then
tb.executeme(newinstance)
end
tb=nil
return newinstance
end

importpart(root,workspace)
local portal=workspace.Portal
local spawnpos=Vector3.new(9.214921951293945, 252.2660369873047, -10.69012451171875)
local tppos=CFrame.new(-12.5628691, 40152.2656, -14.0667686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local sz=Vector3.new(6,6,6)
local function onadded(n)
if n.Name=="Hitbox" then
n.Size=sz
n:GetPropertyChangedSignal("Size"):Connect(function()
n.Size=sz
end)
end
end
local function ond(x)
local pr = x.PrimaryPart
x.ChildAdded:Connect(onadded)
if not pr then x:GetPropertyChangedSignal("PrimaryPart"):Wait() pr=x.PrimaryPart end
while (pr.Position - spawnpos).Magnitude > 50 do task.wait(.01) end
for i=1,2 do
firetouchinterest(pr,portal,0)
firetouchinterest(pr,portal,1)
task.wait(.4)
end
while (pr.Position - spawnpos).Magnitude < 50 do task.wait() end
if host~=nil then
x:SetPrimaryPartCFrame(tppos)
end
end
if funcs.lplr~=host then
ond(getchar())
funcs.lplr.CharacterAdded:Connect(ond)
end
getchar():SetPrimaryPartCFrame(tppos)
end

 

ENJOY!

 

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