Field Goal Simulator Script | SERVER LAGGER

Png-38.png

Created by Mxrtalzz

Features:

local Speed = 1 -- default = 1 (should work for most pcs)

-- Scripts --

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-186, -6, -473)

function removeClientLag() -- lag wont completely disappear but mostly
   for i,v in pairs(game.Workspace:GetChildren()) do
       if v.Name == "CloneBall" then
           v:Destroy()
       end
   end
end

coroutine.wrap(function()
   while task.wait() do
       removeClientLag()
   end
end)()

for i = 1, 10 do
   for i = 1,Speed * 42.5 do
       coroutine.wrap(function()
           while task.wait() do
               pcall(function()
                   local args = {
                       [1] = "Start"
                   }

                   game:GetService("Players").LocalPlayer.Character.Ball.ServerEvent:FireServer(unpack(args))

                   local args = {
                       [1] = "Accuracy",
                       [2] = 1
                   }

                   game:GetService("Players").LocalPlayer.Character.Ball.ServerEvent:FireServer(unpack(args))
               end)
           end
       end)()
   end
end

 

ENJOY!

 

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