Giant Simulator Script | AUTO FARM & MORE!

Png-84.png

Created by BocusLuke

Features:

  • AUTOFARM
  • AUTOREBIRTH
  • SHOP
  • MORE
local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()

local Window = Material.Load({
	Title = "Bleus / Material Hub",
	Style = 1,
	SizeX = 500,
	SizeY = 350,
	Theme = "Jester",
	ColorOverrides = {
		MainFrame = Color3.fromRGB(235,235,235)
	}
})
local Farms = Window.New({
	Title = "Farms"
})

Farms.Toggle({
	Text = "AutoClick",
	Callback = function(State)
		getgenv().AutoClick = State
	end,
	Enabled = false
})



local function AutoCollectOrbs(State)
	getgenv().tog = true
	while getgenv().tog == true do wait()
		for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
			if v.Name == "ResourceNode" then
				while v.NodeType.Value ~= 0 do wait()
				local root = game.Players.LocalPlayer.Character.HumanoidRootPart
				root.CFrame = CFrame.new(v.Position)
				game.Players.LocalPlayer.Character.Humanoid.Jump = true
				end
			end
		end
	end
end

Farms.Button({
	Text = "AutoCollect Orbs (Once)",
	Callback = AutoCollectOrbs
})

Farms.Toggle({
	Text = "Speed",
	Callback = function(State)
		getgenv().Speed = State
	end,
	Enabled = false
})

local ShopRebirth = Window.New({
	Title = "Shop / Rebirth"
})

local function Rebirth()
	game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.RebirthRequest:InvokeServer()
end

ShopRebirth.Button({
	Text = "Rebirth (Once)",
	Callback = Rebirth
})

local function AutoRebirth(State)
	getgenv().AutoRebirthState = State
	while getgenv().AutoRebirthState do wait()
		Rebirth()
	end
end

ShopRebirth.Toggle({
	Text = "Auto Rebirth",
	Callback = AutoRebirth,
	Enabled = false
})

ShopRebirth.Button({
	Text = "Open Common Chest",
	Callback = function()
		local args = {
			[1] = "t1_wpn_crate"
		}
	
		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenCrate:InvokeServer(unpack(args))
	end
})

local function AutoCommon(State)
	getgenv().AutoCommonState = State
	while getgenv().AutoCommonState do wait()
		local args = {
			[1] = "t1_wpn_crate"
		}
	
		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenCrate:InvokeServer(unpack(args))
	end
end

ShopRebirth.Toggle({
	Text = "Auto Common Chest",
	Callback = AutoCommon,
	Enabled = false
})


ShopRebirth.Button({
	Text = "Buy And Open Legendary Skin Chest",
	Callback = function()
		local args = {
			[1] = "skin",
			[2] = 1
		}

		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenLegendaryCrate:InvokeServer(unpack(args))
	end
})


ShopRebirth.Button({
	Text = "Buy And Open Legendary Weapon Chest",
	Callback = function()
		local args = {
			[1] = "weapon",
			[2] = 1
		}

		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenLegendaryCrate:InvokeServer(unpack(args))
	end
})

ShopRebirth.Button({
	Text = "Buy And Open Mythic Skin Chest",
	Callback = function()
		local args = {
			[1] = "skin",
			[2] = 1
		}

		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenMythicCrate:InvokeServer(unpack(args))
	end
})


ShopRebirth.Button({
	Text = "Buy And Open Mythic Weapon Chest",
	Callback = function()
		local args = {
			[1] = "weapon",
			[2] = 1
		}

		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenMythicCrate:InvokeServer(unpack(args))
	end
})

--[[ 
    Author: Scarlett
    
    Hope the little patch works, I might add a little bit more features but idk
--]]

-- Big thanks for Scarlett

local quick = loadstring(game:HttpGet('https://raw.githubusercontent.com/Belkworks/quick/master/init.lua'))();

repeat wait() until (game and game:IsLoaded());
local s = quick.Service;

local workspace = s.Workspace;
local replicatedStorage = s.ReplicatedStorage;
local currentCamera = workspace.CurrentCamera;
local players = s.Players;
local virtualUser = s.VirtualUser;
local tweenService = s.TweenService;
local runService = s.RunService;
local stepped = runService.Stepped;

local client = players.LocalPlayer;
local character = client.Character or client.CharacterAdded:Wait();
client.CharacterAdded:Connect(function(char)
    character = char;
end);

if getconnections then
    for i = 1, #getconnections(client.Idled) do
        getconnections(client.Idled)[i]:Disable();
    end;
else
    client.Idled:Connect(function()
       virtualUser:Button2Down(Vector2.new(), currentCamera.CFrame);
       wait(1);
       virtualUser:Button2Up(Vector2.new(), currentCamera.CFrame);
    end);
end;

local function tween(obj, time, ...)
    local tween = tweenService:Create(obj, TweenInfo.new(time), ...);
    tween:Play();
    tween.Completed:Connect(function() tween:Destroy() end);
	return tween;
end;

local function getNodeFolder()
    for _, f in next, workspace.Scene:GetChildren() do
        if type(tonumber(f.Name)) == 'number' then
            return f;
        end;
    end;
end;

local function getANode()
    local d, e = math.huge;
    for _, v in next, getNodeFolder():GetChildren() do
        if (v:FindFirstChild('Prefab') and #v.Prefab:GetChildren() > 0) then
            local magnitude = client:DistanceFromCharacter(v.Position);
            
            if (magnitude <= d) then
                d = magnitude;
                e = v;
            end;
        end;
    end;
    return e;
end;

Farms.Toggle({
	Text = 'Auto Farm',
	Callback = function(v)
		getgenv().autoFarmState = v;
	end;
});

pcall(function() 
    if getgenv().mainLoop then
        getgenv().mainLoop:Disconnect();
    end;
end);
getgenv().mainLoop = stepped:Connect(function()
    if not character or (character and not (character:FindFirstChild('HumanoidRootPart') and character:FindFirstChild('Humanoid'))) then return end;
    
    if autoFarmState then
        task.spawn(function()
            replicatedStorage.Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer();
            wait(0.65);
            replicatedStorage.Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer();
        end);
    
        local node = getANode();
        if node then
            -- Did math.random because I was fresh out of brain juice LOL.
            tween(character.HumanoidRootPart, client:DistanceFromCharacter(node.Position) / 2500, { CFrame = node.CFrame + Vector3.new(math.random(2, 5), 1, 0) }, Enum.EasingStyle.Linear);
        end;
    end;
end);

pcall(function()
	if getgenv().autoclickloop then
		getgenv().autoclickloop:Disconnect();
	end;
end);
getgenv().autoclickloop = stepped:Connect(function()
	if getgenv().AutoClick then
		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer()
		game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer()
	end
	if getgenv().Speed then
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 200
	end
end)

 

ENJOY!

 

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