Post Views: 34
Created by m320
Features:
- The script does it all for you, just input which animations you want, equip the said tool, and its done. Doing this with skins and modifiers is the same concept but I haven’t got around the time of doing it, you can try to do it yourself though with similar code.
- —
- Here is the list of animations for every weapon:
- Branch:
Over Head
360 Spin - Bat:
Chill - Handgun:
Gangsta
Tactical
One-Handed - Knife:
Reverse - If you want to switch to another animation, just reset and re-execute the script with the changed values.
local Player = game.Players.LocalPlayer
local batAnimations = Player.Marketplace.Animations["Human Animations"]["Bat Animations"]
local gunAnimations = Player.Marketplace.Animations["Human Animations"]["Handgun Animations"]
local knifeAnimations = Player.Marketplace.Animations["Human Animations"]["Knife Animations"]
local branchAnimations = Player.Marketplace.Animations["Human Animations"]["Branch Animations"]
local batAnim = "Chill"
local gunAnim = "Gangsta"
local knifeAnim = "Reverse"
local branchAnim = "360 Spin"
batAnimations.Default.Value = false
batAnimations.Equipped.Value = batAnim
batAnimations[batAnim].Value = true
gunAnimations.Default.Value = false
gunAnimations.Equipped.Value = gunAnim
gunAnimations[gunAnim].Value = true
knifeAnimations.Default.Value = false
knifeAnimations.Equipped.Value = knifeAnim
knifeAnimations[knifeAnim].Value = true
branchAnimations.Default.Value = false
branchAnimations.Equipped.Value = branchAnim
branchAnimations[branchAnim].Value = true