Lumber Tycoon 2 Script | GET END TREE, 300K IN 40 SECONDS – OPEN SOURCE

Screenshot_93.png

Created by cooper2723

Features:

  • GET END TREE
    • It’s worth 300k+ if cut and put into a furnace then turned plank, and sell it.
    • You need just end time axe in your inventory!
    • This is not just to get end tree either you can get any tree in game if it spawns in jus change tree class at bottom of scrip in bring function thx.
-- cooper get trre
local cooper = game.Players.LocalPlayer
local treeregins = {}
local replicatedfarts = game.ReplicatedStorage
local axeclasses = replicatedfarts:WaitForChild("AxeClasses")

for _, cooper in next, workspace:GetChildren() do
  if cooper.Name == "TreeRegion" then
    table.insert(treeregins, cooper)
  end
end

function getAxStats(axName, treClas)
  local coopermodule = axeclasses:FindFirstChild("AxeClass_"..axName)
  if not coopermodule then return end
  local axStats = require(coopermodule).new()
  if axStats.SpecialTrees and axStats.SpecialTrees[treClas] then
    for mini, cooper in next, axStats.SpecialTrees[treClas] do
      axStats[mini] = cooper
    end
  end
  return axStats
end

function getModlMass(model)
  local total = 0
  local woodsextions = 0
  for _, v in next, model:GetDescendants() do
    if v:IsA("BasePart") and v.Name ~= "Leaves" then
      if v.Name == "WoodSection" then woodsextions = woodsextions + 1 end
      total = total + v.Mass
    end
  end
  return total, woodsextions
end

function getTrreOfClas(clas)
  local posibilitys = {}
  for _, cooper1 in next, treeregins do
    for _, cooper2 in next, cooper1:GetChildren() do
      if cooper2:IsA("Model") and cooper2:FindFirstChild("CutEvent") then
        local trreclas = cooper2:FindFirstChild("TreeClass")
        local onwer = cooper2:FindFirstChild("Owner")
        if onwer and trreclas and onwer.Value == nil and trreclas.Value == clas then
          local mas, secs = getModlMass(cooper2)
          if secs > 1 then
            table.insert(posibilitys, {
              tre = cooper2,
              mass = mas
            })
          end
        end
      end
    end
  end
  table.sort(posibilitys, function(cooper1, cooper2)
    return cooper1.mass > cooper2.mass
  end)
  return posibilitys[1] and posibilitys[1].tre or false, "No tree found."
end

function choppy(tre, ax)
  task.wait()
  cooper.Character.HumanoidRootPart.CFrame = CFrame.new(tre.WoodSection.Position + Vector3.new(5, 0, 0))
  task.wait(0.25)
  local axStats = getAxStats(ax.ToolName.Value, tre.TreeClass.Value)
  local propertys = {
    tool = ax,
    height = 0.3,
    faceVector = Vector3.new(1, 0, 0),
    sectionId = 1,
    hitPoints = axStats.Damage,
    cooldown = axStats.SwingCooldown,
    cuttingClass = "Axe"
  }

  local newtre, trecon = nil, nil
  trecon = workspace.LogModels.ChildAdded:Connect(function(tre)
    task.wait()
    if tre.Owner.Value == cooper then
      newtre = tre
      trecon:Disconnect()
      trecon = nil
    end
  end)
  repeat
    replicatedfarts.Interaction.RemoteProxy:FireServer(tre.CutEvent, propertys)
    task.wait(axStats.SwingCooldown)
  until newtre ~= nil
  return newtre
end

function hahafunnygod()
  local rootjoint = cooper.Character.HumanoidRootPart.RootJoint
  rootjoint:Clone().Parent = rootjoint.Parent
  rootjoint:Destroy()
  task.wait()
end

function bringy(treclas)
  local curpos = cooper.Character.HumanoidRootPart.CFrame
  cooper.Character.Humanoid:UnequipTools()
  task.wait()
  local axs = {}
  for _, cooper in next, cooper.Backpack:GetChildren() do
    if cooper.Name ~= "BlueprintTool" and cooper:FindFirstChild("ToolName") then
      table.insert(axs, {
        ax = cooper,
        stats = getAxStats(cooper.ToolName.Value, treclass)
      })
    end
  end
  if #axs == 0 then return false, "Pleas pickup a ax." end
  table.sort(axs, function(cooper1, cooper2)
    return cooper1.stats.Damage > cooper2.stats.Damage
  end)
  local ax = axs[1].ax
  local tre, msg = getTrreOfClas(treclas)
  if not tre then
    return false, msg
  end
  if treclas == "LoneCave" then
    if ax.ToolName.Value ~= "EndTimesAxe" then
      return false, "2 get this tre u need end axe loser."
    end
    hahafunnygod()
  end
  local loptp = nil
  if treclas ~= "LoneCave" then
    loptp = game["Run Service"].Heartbeat:Connect(function()
      cooper.Character.HumanoidRootPart.CFrame = CFrame.new(tre.WoodSection.Position + Vector3.new(5, 3, 0))
    end)
  end
  tre = choppy(tre, ax)
  if treclas ~= "LoneCave" then
    loptp:Disconnect()
    loptp = nil
  end
  task.wait(0.15)
  task.spawn(function()
    for cooper=1, 60 do
      replicatedfarts.Interaction.ClientIsDragging:FireServer(tre)
      task.wait()
    end
  end)
  task.wait(0.1)
  tre.PrimaryPart = tre.WoodSection
  for i=1, 60 do
    tre.PrimaryPart.Velocity = Vector3.new(0, 0, 0)
    tre:PivotTo(curpos)
    task.wait()
  end
  if treclas == "LoneCave" then
    cooper.Character.Humanoid:UnequipTools()
    task.wait()
    cooper.Character.Head:Destroy()
    cooper.CharacterAdded:Wait()
    task.wait(1.5)
  end
  cooper.Character.HumanoidRootPart.CFrame = tre.WoodSection.CFrame
  return true, "Don get tre!"
end

warn(bringy("LoneCave"))

 

ENJOY!

 

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