Post Views: 6
Created by cooper2723
Features:
- GET END TREE
- It’s worth 300k+ if cut and put into a furnace then turned plank, and sell it.
- You need just end time axe in your inventory!
- This is not just to get end tree either you can get any tree in game if it spawns in jus change tree class at bottom of scrip in bring function thx.
-- cooper get trre
local cooper = game.Players.LocalPlayer
local treeregins = {}
local replicatedfarts = game.ReplicatedStorage
local axeclasses = replicatedfarts:WaitForChild("AxeClasses")
for _, cooper in next, workspace:GetChildren() do
if cooper.Name == "TreeRegion" then
table.insert(treeregins, cooper)
end
end
function getAxStats(axName, treClas)
local coopermodule = axeclasses:FindFirstChild("AxeClass_"..axName)
if not coopermodule then return end
local axStats = require(coopermodule).new()
if axStats.SpecialTrees and axStats.SpecialTrees[treClas] then
for mini, cooper in next, axStats.SpecialTrees[treClas] do
axStats[mini] = cooper
end
end
return axStats
end
function getModlMass(model)
local total = 0
local woodsextions = 0
for _, v in next, model:GetDescendants() do
if v:IsA("BasePart") and v.Name ~= "Leaves" then
if v.Name == "WoodSection" then woodsextions = woodsextions + 1 end
total = total + v.Mass
end
end
return total, woodsextions
end
function getTrreOfClas(clas)
local posibilitys = {}
for _, cooper1 in next, treeregins do
for _, cooper2 in next, cooper1:GetChildren() do
if cooper2:IsA("Model") and cooper2:FindFirstChild("CutEvent") then
local trreclas = cooper2:FindFirstChild("TreeClass")
local onwer = cooper2:FindFirstChild("Owner")
if onwer and trreclas and onwer.Value == nil and trreclas.Value == clas then
local mas, secs = getModlMass(cooper2)
if secs > 1 then
table.insert(posibilitys, {
tre = cooper2,
mass = mas
})
end
end
end
end
end
table.sort(posibilitys, function(cooper1, cooper2)
return cooper1.mass > cooper2.mass
end)
return posibilitys[1] and posibilitys[1].tre or false, "No tree found."
end
function choppy(tre, ax)
task.wait()
cooper.Character.HumanoidRootPart.CFrame = CFrame.new(tre.WoodSection.Position + Vector3.new(5, 0, 0))
task.wait(0.25)
local axStats = getAxStats(ax.ToolName.Value, tre.TreeClass.Value)
local propertys = {
tool = ax,
height = 0.3,
faceVector = Vector3.new(1, 0, 0),
sectionId = 1,
hitPoints = axStats.Damage,
cooldown = axStats.SwingCooldown,
cuttingClass = "Axe"
}
local newtre, trecon = nil, nil
trecon = workspace.LogModels.ChildAdded:Connect(function(tre)
task.wait()
if tre.Owner.Value == cooper then
newtre = tre
trecon:Disconnect()
trecon = nil
end
end)
repeat
replicatedfarts.Interaction.RemoteProxy:FireServer(tre.CutEvent, propertys)
task.wait(axStats.SwingCooldown)
until newtre ~= nil
return newtre
end
function hahafunnygod()
local rootjoint = cooper.Character.HumanoidRootPart.RootJoint
rootjoint:Clone().Parent = rootjoint.Parent
rootjoint:Destroy()
task.wait()
end
function bringy(treclas)
local curpos = cooper.Character.HumanoidRootPart.CFrame
cooper.Character.Humanoid:UnequipTools()
task.wait()
local axs = {}
for _, cooper in next, cooper.Backpack:GetChildren() do
if cooper.Name ~= "BlueprintTool" and cooper:FindFirstChild("ToolName") then
table.insert(axs, {
ax = cooper,
stats = getAxStats(cooper.ToolName.Value, treclass)
})
end
end
if #axs == 0 then return false, "Pleas pickup a ax." end
table.sort(axs, function(cooper1, cooper2)
return cooper1.stats.Damage > cooper2.stats.Damage
end)
local ax = axs[1].ax
local tre, msg = getTrreOfClas(treclas)
if not tre then
return false, msg
end
if treclas == "LoneCave" then
if ax.ToolName.Value ~= "EndTimesAxe" then
return false, "2 get this tre u need end axe loser."
end
hahafunnygod()
end
local loptp = nil
if treclas ~= "LoneCave" then
loptp = game["Run Service"].Heartbeat:Connect(function()
cooper.Character.HumanoidRootPart.CFrame = CFrame.new(tre.WoodSection.Position + Vector3.new(5, 3, 0))
end)
end
tre = choppy(tre, ax)
if treclas ~= "LoneCave" then
loptp:Disconnect()
loptp = nil
end
task.wait(0.15)
task.spawn(function()
for cooper=1, 60 do
replicatedfarts.Interaction.ClientIsDragging:FireServer(tre)
task.wait()
end
end)
task.wait(0.1)
tre.PrimaryPart = tre.WoodSection
for i=1, 60 do
tre.PrimaryPart.Velocity = Vector3.new(0, 0, 0)
tre:PivotTo(curpos)
task.wait()
end
if treclas == "LoneCave" then
cooper.Character.Humanoid:UnequipTools()
task.wait()
cooper.Character.Head:Destroy()
cooper.CharacterAdded:Wait()
task.wait(1.5)
end
cooper.Character.HumanoidRootPart.CFrame = tre.WoodSection.CFrame
return true, "Don get tre!"
end
warn(bringy("LoneCave"))