Mad City: Chapter 2 Script | KILL ALL, LOOP KILL ALL

Png-23-300x169-1.png

Created by iFergggg

Features:

  • KILL ALL
  • LOOP KILL ALL
if game:GetService("Players").LocalPlayer.Team.Name ~= "Heroes" then
    game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("RequestTeamChange","Heroes")
    wait(1)
end
local lpos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position
game:GetService("Players").LocalPlayer.Character:MoveTo(Vector3.new(-1367, 534, 1149))
wait(0.5)
game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractBegin", "7")
task.wait(1)
game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractRun", "7")
wait(0.4)
game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("EnablePower")
game:GetService("Players").LocalPlayer.Character:MoveTo(lpos)
task.spawn(function()
while wait(0.7) do
for i, v in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do
    if v.Name == "Chassis" and v:IsA("Part") then
        for i = 1, 50 do
        pcall(function()
        game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Position, v, v.Position)
        end)
        end
    end
end
end
end)
task.wait(0.5)
task.spawn(function()
while wait(0.7) do
for i, v in next, game.Players:GetPlayers() do -- because im cool
    pcall(function() -- incase it stops for some magical reason
    if v ~= game.Players.LocalPlayer and v.Team.Name == "Criminals" or v.Team.Name == "Villians" or v.Team.Name == "Prisoners" then
    local check = v.Character:FindFirstChild("HumanoidRootPart")
    if check then
    for i = 1, 20 do
    game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Character.HumanoidRootPart.Position, v.Character.Head, v.Character.Head.Position)
    end
    end
    end
    end)
end
end
end)

 

ENJOY!

 

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