Pet Simulator X Script | AUTO DARK MATTER CONVERTER

Png-159.png

Created by Mana64

Features:

  • AUTO DARK MATTER CONVERTER
  • OPEN SOURCE
getgenv().StartConverting = true
getgenv().PetName = "Hell Chick"
getgenv().PetAmount = 6
getgenv().AutoClaimPets = true

workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "convert to dark matter")

spawn(function()
   while task.wait(.5) do
       if getgenv().StartConverting then
           pcall(function()
               local PetsTable = {}
               local lib = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild("Library"))
               for i6,v6 in pairs(lib.Directory.Pets) do
                   if v6.name == getgenv().PetName then
                       for i,v in pairs(lib.Save.Get().Pets) do
                           local prarity = lib.PetCmds.Get(v.uid)
                           if not (#PetsTable == (getgenv().PetAmount)) then
                               if v.id == i6 then
                                   if prarity.r then
                                       table.insert(PetsTable, v.uid)
                                   end
                               end
                           end
                       end
                       ---
                   end
               end
               workspace.__THINGS.__REMOTES["convert to dark matter"]:InvokeServer({PetsTable})
                -- table.foreach(PetsTable, print)
           end)
       end
   end
end)

spawn(function()
   while task.wait() do
       if getgenv().AutoClaimPets then
           pcall(function()
               for i,v in pairs(GameLibrary.Save.Get().DarkMatterQueue) do
                   if math.floor(v.readyTime - os.time()) < 0 then
                       workspace.__THINGS.__REMOTES["redeem dark matter pet"]:InvokeServer({[1] = i})
                   end
               end
           end)
       end
   end
end)     

 

ENJOY!

 

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