Project Lazarus Script | INSTANT KILL, ALWAYS HEADSHOT, AC BYPASS

Png-156.png

Created by froggysfriend

Features:

  • INSTANT KILL
  • ALWAYS HEADSHOT
  • AC BYPASS
if disassemble then getgenv().decompile = disassemble end 
local renv = getrenv()

-- bypass mem checks 
hookfunction(renv.collectgarbage, function()
return 1
end)
hookfunction(renv.gcinfo, function()
return 1
end)
-- bypass ac (mostly)
local badfuncs = {"MemCheck", "GetParentLocalized", "CheckZombies", "CheckCharacter", "CheckWeapons"}
for i,v in next, getgc(true) do 
if type(v) == 'function' then
if badfuncs[debug.info(v, 'n')] then
hookfunction(v, function()

end)
end
end
end


if not getgenv().NameCall then 
getgenv().NameCall = getrawmetatable(game).__namecall 
end
setreadonly(getrawmetatable(game), false)

NameCall = getgenv().NameCall
getrawmetatable(game).__namecall = newcclosure(function(Self, ...)
local Args = {...}
if getnamecallmethod() == "FireServer" and tostring(Self) == "Damage" and type(Args[1]) =='table' then

Args[1]['BodyPart'] = Args[1]["BodyPart"].Parent.HeadBox -- Always Headshot
for i = 1,25 do NameCall(Self, unpack(Args)) end -- Instant kill

end


return NameCall(Self, ...)
end)
setreadonly(getrawmetatable(game), true) 

 

ENJOY!

 

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