RIOTFALL [ALPHA] Script | MAGIC BULLET

Created by yyesok

Features:

  • MAGIC BULLET
local Target = loadstring(game:HttpGet(('https://raw.githubusercontent.com/yesok3877/Miscellaneous/master/Get-Closest-To-Cursor.lua')))()
local LocalPlayer = game.Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Descendant = game.IsDescendantOf
local Child = game.FindFirstChild
local Direct = CFrame.lookAt
local String = tostring
local Type = typeof
local Get = rawget
local Fire do
local Garbage = getgc(true)
for Index = 1, #Garbage do
local Object = Get(Garbage, Index)
if Fire then
break
end
if Type(Object) == "table" and Get(Object, "Fire") and Get(Object, "WeaponName") then
Fire = hookfunc(Object.Fire, function(self)
self.firingDebounce = false
return Fire(self)
end)
end
end
end
local Index do
Index = hookmetamethod(game, "__index", function(self, type)
local Index = Index(self, type)
if String(self) == "BulletTip" and Descendant(self, LocalPlayer.Character) and type == "WorldPosition" then
local Target = Target()
if Target then
local Character = Target.Character
if Child(Character, "CollisionGeo") then
local Position = Character.CollisionGeo.Head.Position
return (Position + (Index - Position).Unit)
end
end
end
return Index
end)
end