RPG – Rising Of Difficulty Chart Script | KILL ALL, DAMAGE MULTIPLIER

Png-6-2-300x180-1.png

Created by rose#2200

Features:

  • KILL ALL
    • CHANGE NAMEHERE to your Name
for i,v in pairs(game:GetService("Workspace").Mobs:GetDescendants()) do
 if v.Name == "Enemy" then-- Change to Enemy2 when u get into late game zone when u start over damage.
   local thing = v
   local thing2 = v
   local thing3 = game:GetService("Workspace").NAMEHERE["SWORD NAMEEEEE"]-- Change Sword Name
   local Event = game:GetService("ReplicatedStorage").GameRemotes.DamageEvent
   Event:FireServer(thing,thing2,thing3)
 end
end
  • DAMAGE MULTIPLIER
local settings = {repeatamount = 10, inclusions = {"DamageEvent"}} --Remote Name

local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)

local function isincluded(uh)
  for i,o in next, settings.inclusions do
      if uh.Name == o then
          return true
      end
  end
  return false
end

mt.__namecall = function(uh, ...)
  local args = {...}
  local method = getnamecallmethod()
  if method == "FireServer" or method == "InvokeServer" and isincluded(uh) then
      for i = 1,settings.repeatamount do
          old(uh, ...)
      end
  end
  return old(uh, ...)
end

setreadonly(mt, true)

 

ENJOY!

 

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