UNIVERSAL BULLET (SILENT AIM) Script | FUNCTION FINDER [OPEN SOURCE]

Created by DestinyTakes#7926

Features:

  • UNIVERSAL BULLET SILENT AIM FUNCTION FINDER
  •  
  • DEV NOTES:
  • if ur pc is on the lower end, remove the comments on “–Delay()” and that should give a better scan
  • (the bigger the game, the longer the scan time)
  • *yes, this works on any game*
local Camera = workspace.CurrentCamera
local LocalPlayer = game.Players.LocalPlayer
local Character = LocalPlayer.Character
local Mouse = LocalPlayer:GetMouse()
local Ancestor = game.FindFirstAncestor
local Descendant = game.IsDescendantOf
local Ray = Ray.new
local Type = typeof
local Get = rawget
local Floor = math.floor
local Find = table.find
local Insert = table.insert
local Match = string.find
local Lower = string.lower
local Split = string.split
local Format = string.format
local Delay = task.wait
local Info = debug.getinfo
local Constants = debug.getconstants
local Upvalues = debug.getupvalues
local Protos = debug.getprotos
local Library do
Library = {
Instance = {Camera, Mouse, Character, Ray},
Key = {
Function = {"shoot", "fire", "bullet", "projectile", "hit", "unit", "trajectory"},
Instance = {"barrel", "flash", "muzzle", "sight", "aim", "shoot", "fire", "bullet", "unit", "unitray"},
Class = {"Part", "Attachment", "MeshPart"},
Ignore = {"CameraModule", "PlayerModule", "Chat", "ClientChatModules", "CameraScript", "ControlScript", "CorePackages", "CoreGui", "RobloxGui", "Animate", "ChatScript", "BubbleChat", "PlayerScriptsLoader"}
},
Function = {
Found = {},
Suggest = {}
},
Search = {
Instance = function(self, Value)
if Type(Value) == "Instance" then
local Array = Library.Instance
for Index = 1, #Array do
local Instance = Get(Array, Index)
if (Value == Instance or select(2, pcall(function()
return Descendant(Value, Instance)
end))) then
return Value
end
end
end
end,
Key = function(self, Value)
if Type(Value) == "string" then
local Array = Library.Key.Instance
for Index = 1, #Array do
local Instance = Get(Array, Index)
if Match(Lower(tostring(Value)), Instance) then
return Value
end
end
end
end,
Class = function(self, Value)
if Type(Value) == "Instance" then
local Array = Library.Key.Class
for Index = 1, #Array do
local Class = Get(Array, Index)
if Value.ClassName == Class then
return self:Key(Value)
end
end
end
end,
},
Scan = function(self, Function)
local Info = Info(Function)
local Source = (getfenv(Function).script or nil)
local Constant = Constants(Function)
local Upvalue = Upvalues(Function)
local Proto = Protos(Function)
if Find(self.Function.Found, Info.name) then
return
end
if Source then
local Array = self.Key.Ignore
for Index = 1, #Array do
local Script = Get(Array, Index)
if (Source.name == Script or select(2, pcall(function()
return Ancestor(Source, Script)
end))) then
return
else
local Ancestor = Split(Info.source, ".")
for Index = 1, #Ancestor do
if Find(Array, Get(Ancestor, Index)) then
return
end
end
end
end
end
do
local Function = Info.name
for Index = 1, #Constant do
if self.Search:Key(Get(Constant, Index)) and not Find(self.Function.Found, Function) then
--Delay()
print("     ", Function)
Insert(self.Function.Found, Function)
end
end
end
do
local Function = Info.name
for Index = 1, #Upvalue do
local Value = Get(Constant, Index)
local Search = self.Search
if (Search:Instance(Value) or Search:Class(Value)) and not Find(self.Function.Found, Function) then
--Delay()
print("     ", Function)
Insert(self.Function.Found, Function)
end
end
end
do
local Function = Info.name
local Array = self.Key.Function
for Index = 1, #Array do
local Name = Get(Array, Index)
local Format = Format((Function .. " (%i, %i)"), Info.numparams, #Proto)
if Match(Lower(Function), Name) and not Find(self.Function.Suggest, Format) then
Insert(self.Function.Suggest, Format)
end
end
end
do
for Index = 1, #Proto do
self:Scan(Get(Proto, Index))
end
end
end
}
end
local Time = tick()
local Separate = string.rep("---", 100)
print(Separate)
print("Functions Found:")
local Garbage = getgc(true) do
for Index = 1, #Garbage do
local Object = Get(Garbage, Index)
if Type(Object) == "function" and islclosure(Object) and Info(Object).name ~= "" then
--Delay()
Library:Scan(Object)
end
end
end
print("Functions Suggested:")
do
local Array = Library.Function.Suggest
for Index = 1, #Array do
--Delay()
print("     ", Get(Array, Index))
end
end
print("Took", Floor(tick() - Time), "Seconds To Complete.")
print(#Library.Function.Found, "Functions Were Scanned.")
print("Accuracy:", (Floor((#Library.Function.Suggest / #Library.Function.Found) * 100) .. "%"))
print(Separate)

ENJOY!

 

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