Post Views: 33
Created by PACOCA
Features:
- BOOT PEOPLE OUT OF STAGES
local mH = game.ReplicatedStorage.MultiplayerHandler
local ch = workspace.PerformingSpots:children()
game:GetService'RunService'.Heartbeat:Connect(function()
for i,v in pairs(ch) do
mH:FireServer(0x4,v,false)
mH:FireServer(0x4,v,true)
end
end)