Blox Fruits – Dino Hub – A LOT OF FEATURES!

if not _G.LastPiratesCandyHop then
local DinoLoadingUI = Instance.new(“ScreenGui”)
local DinoWindow = Instance.new(“ImageLabel”)
local DinoBackground = Instance.new(“Frame”)
local DinoText1 = Instance.new(“TextLabel”)
local DinoText2 = Instance.new(“TextLabel”)
local DinoText2UIGradient = Instance.new(“UIGradient”)
local Outline1 = Instance.new(“Frame”)
local Outline1UIGradient = Instance.new(“UIGradient”)
local AntiAFKToggle = Instance.new(“Frame”)
local AntiAFKToggleTitle = Instance.new(“TextLabel”)
local AntiAFKToggleButton = Instance.new(“TextButton”)
local AntiAFKToggleButtonUIGradient = Instance.new(“UIGradient”)
local LoadButton = Instance.new(“TextButton”)
local AntiAFKToggleButtonUIGradient_2 = Instance.new(“UIGradient”)
local MobileSupportToggle = Instance.new(“Frame”)
local MobileSupportToggleTitle = Instance.new(“TextLabel”)
local MobileSupportToggleButton = Instance.new(“TextButton”)
local MobileSupportToggleButtonUIGradient = Instance.new(“UIGradient”)
local DinoDescription = Instance.new(“TextLabel”)

–Properties:

DinoLoadingUI.Name = “DinoLoadingUI”
DinoLoadingUI.Parent = game.CoreGui
DinoLoadingUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
DinoLoadingUI.ResetOnSpawn = false

DinoWindow.Name = “DinoWindow”
DinoWindow.Parent = DinoLoadingUI
DinoWindow.AnchorPoint = Vector2.new(0.5, 0.5)
DinoWindow.BackgroundTransparency = 1.000
DinoWindow.BorderSizePixel = 0
DinoWindow.Position = UDim2.new(0.499629349, 0, 0.499404043, 0)
DinoWindow.Size = UDim2.new(0.229799852, 0, 0.190703213, 0)
DinoWindow.Image = “rbxassetid://1316045217”
DinoWindow.ImageColor3 = Color3.fromRGB(0, 0, 0)
DinoWindow.ImageTransparency = 0.400
DinoWindow.ScaleType = Enum.ScaleType.Slice
DinoWindow.SliceCenter = Rect.new(10, 10, 118, 118)

DinoBackground.Name = “DinoBackground”
DinoBackground.Parent = DinoWindow
DinoBackground.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
DinoBackground.BorderSizePixel = 0
DinoBackground.Position = UDim2.new(0.0161290318, 0, 0.03125, 0)
DinoBackground.Size = UDim2.new(0.967741907, 0, 0.9375, 0)

DinoText1.Name = “DinoText1”
DinoText1.Parent = DinoBackground
DinoText1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DinoText1.BackgroundTransparency = 1.000
DinoText1.BorderSizePixel = 0
DinoText1.Position = UDim2.new(0.300000012, 0, 0.0333333351, 0)
DinoText1.Size = UDim2.new(0.216666669, 0, 0.100000001, 0)
DinoText1.Visible = true
DinoText1.Font = Enum.Font.GothamSemibold
DinoText1.Text = “Dino Hub”
DinoText1.TextColor3 = Color3.fromRGB(180, 180, 180)
DinoText1.TextSize = 14.000
DinoText1.TextScaled = true

DinoText2.Name = “DinoText2”
DinoText2.Parent = DinoBackground
DinoText2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DinoText2.BackgroundTransparency = 1.000
DinoText2.BorderSizePixel = 0
DinoText2.Position = UDim2.new(0.516666651, 0, 0.0333333351, 0)
DinoText2.Size = UDim2.new(0.15, 0, 0.100000001, 0)
DinoText2.Visible = true
DinoText2.Font = Enum.Font.GothamSemibold
DinoText2.Text = “Loader”
DinoText2.TextColor3 = Color3.fromRGB(255, 255, 255)
DinoText2.TextSize = 14.000
DinoText2.TextScaled = true

DinoText2UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(69, 153, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(128, 173, 255))}
DinoText2UIGradient.Name = “DinoText2UIGradient”
DinoText2UIGradient.Parent = DinoText2

Outline1.Name = “Outline1”
Outline1.Parent = DinoBackground
Outline1.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
Outline1.BorderSizePixel = 0
Outline1.Position = UDim2.new(0.0333333351, 0, 0.146666661, 0)
Outline1.Size = UDim2.new(0.933333337, 0, 0.00666666683, 0)
Outline1.Visible = true

local LocalizationService = game:GetService(“LocalizationService”)
local player = game.Players.LocalPlayer

local result, code = pcall(function()
return LocalizationService:GetCountryRegionForPlayerAsync(player)
end)

Outline1UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(69, 153, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(128, 173, 255))}
Outline1UIGradient.Name = “Outline1UIGradient”
Outline1UIGradient.Parent = Outline1

AntiAFKToggle.Name = “AntiAFKToggle”
AntiAFKToggle.Parent = DinoBackground
AntiAFKToggle.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
AntiAFKToggle.BorderSizePixel = 0
AntiAFKToggle.Position = UDim2.new(0.0333333351, 0, 0.166666672, 0)
AntiAFKToggle.Size = UDim2.new(0.933333337, 0, 0.13333334, 0)
AntiAFKToggle.Visible = true

AntiAFKToggleTitle.Name = “AntiAFKToggleTitle”
AntiAFKToggleTitle.Parent = AntiAFKToggle
AntiAFKToggleTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AntiAFKToggleTitle.BackgroundTransparency = 1.000
AntiAFKToggleTitle.BorderSizePixel = 0
AntiAFKToggleTitle.Position = UDim2.new(0.0714285746, 0, 0, 0)
AntiAFKToggleTitle.Size = UDim2.new(0.928571403, 0, 0.999999881, 0)
AntiAFKToggleTitle.Font = Enum.Font.GothamSemibold
AntiAFKToggleTitle.Text = “AntiAFK | AFK Forever”
AntiAFKToggleTitle.TextColor3 = Color3.fromRGB(180, 180, 180)
AntiAFKToggleTitle.TextSize = 14.000
AntiAFKToggleTitle.TextXAlignment = Enum.TextXAlignment.Left
AntiAFKToggleTitle.TextScaled = true

AntiAFKToggleButton.Name = “AntiAFKToggleButton”
AntiAFKToggleButton.Parent = AntiAFKToggle
AntiAFKToggleButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
AntiAFKToggleButton.BackgroundTransparency = 0.800
AntiAFKToggleButton.BorderColor3 = Color3.fromRGB(85, 117, 168)
AntiAFKToggleButton.Position = UDim2.new(0, 0, 0.199999988, 0)
AntiAFKToggleButton.Size = UDim2.new(0.042857144, 0, 0.599999964, 0)
AntiAFKToggleButton.AutoButtonColor = true
AntiAFKToggleButton.Font = Enum.Font.SourceSans
AntiAFKToggleButton.Text = “”
AntiAFKToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
AntiAFKToggleButton.TextSize = 14.000
AntiAFKToggleButton.TextScaled = true

AntiAFKToggleButtonUIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(68, 128, 205)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(73, 141, 223))}
AntiAFKToggleButtonUIGradient.Rotation = 80
AntiAFKToggleButtonUIGradient.Name = “AntiAFKToggleButtonUIGradient”
AntiAFKToggleButtonUIGradient.Parent = AntiAFKToggleButton

LoadButton.Name = “LoadButton”
LoadButton.Parent = DinoBackground
LoadButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LoadButton.BorderColor3 = Color3.fromRGB(85, 117, 168)
LoadButton.Position = UDim2.new(0.25, 0, 0.779999971, 0)
LoadButton.Size = UDim2.new(0.5, 0, 0.13333334, 0)
LoadButton.Visible = true
LoadButton.AutoButtonColor = false
LoadButton.Font = Enum.Font.GothamSemibold
LoadButton.Text = “Load”
LoadButton.TextColor3 = Color3.fromRGB(20, 20, 20)
LoadButton.TextSize = 14.000
LoadButton.TextScaled = true

AntiAFKToggleButtonUIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(68, 128, 205)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(73, 141, 223))}
AntiAFKToggleButtonUIGradient_2.Rotation = 80
AntiAFKToggleButtonUIGradient_2.Name = “AntiAFKToggleButtonUIGradient”
AntiAFKToggleButtonUIGradient_2.Parent = LoadButton

MobileSupportToggle.Name = “MobileSupportToggle”
MobileSupportToggle.Parent = DinoBackground
MobileSupportToggle.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
MobileSupportToggle.BorderSizePixel = 0
MobileSupportToggle.Position = UDim2.new(0.0333333351, 0, 0.300000012, 0)
MobileSupportToggle.Size = UDim2.new(0.933333337, 0, 0.13333334, 0)
MobileSupportToggle.Visible = true

MobileSupportToggleTitle.Name = “MobileSupportToggleTitle”
MobileSupportToggleTitle.Parent = MobileSupportToggle
MobileSupportToggleTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MobileSupportToggleTitle.BackgroundTransparency = 1.000
MobileSupportToggleTitle.BorderSizePixel = 0
MobileSupportToggleTitle.Position = UDim2.new(0.0714285746, 0, 0, 0)
MobileSupportToggleTitle.Size = UDim2.new(0.928571403, 0, 0.999999881, 0)
MobileSupportToggleTitle.Font = Enum.Font.GothamSemibold
MobileSupportToggleTitle.Text = “Mobile Support | Decrease Lag”
MobileSupportToggleTitle.TextColor3 = Color3.fromRGB(180, 180, 180)
MobileSupportToggleTitle.TextSize = 14.000
MobileSupportToggleTitle.TextXAlignment = Enum.TextXAlignment.Left
MobileSupportToggleTitle.TextScaled = true

MobileSupportToggleButton.Name = “MobileSupportToggleButton”
MobileSupportToggleButton.Parent = MobileSupportToggle
MobileSupportToggleButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
MobileSupportToggleButton.BackgroundTransparency = 0.800
MobileSupportToggleButton.BorderColor3 = Color3.fromRGB(85, 117, 168)
MobileSupportToggleButton.Position = UDim2.new(0, 0, 0.199999988, 0)
MobileSupportToggleButton.Size = UDim2.new(0.042857144, 0, 0.599999964, 0)
MobileSupportToggleButton.AutoButtonColor = false
MobileSupportToggleButton.Font = Enum.Font.SourceSans
MobileSupportToggleButton.Text = “”
MobileSupportToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0)
MobileSupportToggleButton.TextSize = 14.000
MobileSupportToggleButton.TextScaled = true

MobileSupportToggleButtonUIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(68, 128, 205)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(73, 141, 223))}
MobileSupportToggleButtonUIGradient.Rotation = 80
MobileSupportToggleButtonUIGradient.Name = “MobileSupportToggleButtonUIGradient”
MobileSupportToggleButtonUIGradient.Parent = MobileSupportToggleButton

DinoDescription.Name = “DinoDescription”
DinoDescription.Parent = DinoBackground
DinoDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DinoDescription.BackgroundTransparency = 1.000
DinoDescription.BorderSizePixel = 0
DinoDescription.Position = UDim2.new(0.0333333351, 0, 0.533333361, 0)
DinoDescription.Size = UDim2.new(0.933333337, 0, 0.200000003, 0)
DinoDescription.Visible = true
DinoDescription.Font = Enum.Font.GothamSemibold
DinoDescription.Text = “Description : Thank You For Using Dino Hub. Use It Well!”
DinoDescription.TextColor3 = Color3.fromRGB(150, 150, 150)
DinoDescription.TextSize = 14.000
DinoDescription.TextWrapped = true
DinoDescription.TextXAlignment = Enum.TextXAlignment.Left
DinoDescription.TextScaled = true
local antiafktoggled = false
local mobilesupported = false
local player = game.Players.LocalPlayer
local TeleportService = game:GetService(“TeleportService”)
local level1Id = 7899144215
AntiAFKToggleButton.MouseButton1Click:Connect(function()
if antiafktoggled then
game:GetService(“TweenService”):Create(AntiAFKToggleButton, TweenInfo.new(0.08, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {BackgroundTransparency = 0.8}):Play()
antiafktoggled = false
else
game:GetService(“TweenService”):Create(AntiAFKToggleButton, TweenInfo.new(0.08, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {BackgroundTransparency = 0}):Play()
antiafktoggled = true
end
if antiafktoggled then
local AntiAFK = game:GetService(“VirtualUser”)
AntiAFKT = game:GetService(“Players”).LocalPlayer.Idled:connect(function()
AntiAFK:CaptureController()
AntiAFK:ClickButton2(Vector2.new())
end)
else
AntiAFKT:Disconnect()
end
end)
MobileSupportToggleButton.MouseButton1Click:Connect(function()
if mobilesupported then
game:GetService(“TweenService”):Create(MobileSupportToggleButton, TweenInfo.new(0.08, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {BackgroundTransparency = 0.8}):Play()
mobilesupported = false
else
game:GetService(“TweenService”):Create(MobileSupportToggleButton, TweenInfo.new(0.08, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {BackgroundTransparency = 0}):Play()
mobilesupported = true
end
end)
local gamesupported = false
LoadButton.MouseButton1Click:Connect(function()
for _, sodi in pairs(DinoBackground:GetChildren()) do
sodi:Destroy()
end
local LoadingTXT = Instance.new(“TextLabel”)

–Properties:

LoadingTXT.Name = “LoadingTXT”
LoadingTXT.Parent = DinoBackground
LoadingTXT.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LoadingTXT.BackgroundTransparency = 1.000
LoadingTXT.BorderSizePixel = 0
LoadingTXT.Position = UDim2.new(0.159999996, 0, 0.406666666, 0)
LoadingTXT.Size = UDim2.new(0.666666687, 0, 0.166666672, 0)
LoadingTXT.Font = Enum.Font.GothamSemibold
LoadingTXT.Text = “Checking If Game Supported”
LoadingTXT.TextColor3 = Color3.fromRGB(180, 180, 180)
LoadingTXT.TextSize = 14.000
LoadingTXT.TextScaled = true
wait(3)
LoadingTXT.Text = “Game Supported !”
wait(2)
LoadingTXT.Text = “Check Device !”
wait(2)
if not game:GetService(“UserInputService”).TouchEnabled and not game:GetService(“UserInputService”).KeyboardEnabled == false then
LoadingTXT.Text = “You Device is : PC”
else
LoadingTXT.Text = “You Device is : Mobile”
end
wait(3)
LoadingTXT.Text = “Hello Player From : ” .. code
wait(2)
if game.PlaceId == 7449423635 then
LoadingTXT.Text = “Blox Fruit Dino Hub Script [ Sea 3 ]”
elseif game.PlaceId == 2753915549 then
LoadingTXT.Text = “Blox Fruit Dino Hub Script [ Sea 1 ]”
elseif game.PlaceId == 4442272183 then
LoadingTXT.Text = “Blox Fruit Dino Hub Script [ Sea 2 ]”
end
if game.PlaceId == 4520749081 then
LoadingTXT.Text = “King Lecagy Dino Hub Script [ Sea 1 ]”
elseif game.PlaceId == 6381829480 then
LoadingTXT.Text = “King Lecagy Dino Hub Script [ Sea 2 ]”
elseif game.PlaceId == 5931540094 then
LoadingTXT.Text = “King Lecagy Dino Hub Script [ Raid ]”
elseif game.PlaceId == 537413528 then
LoadingTXT.Text = “Build a Boat Script [ By SandaFrosty ]”
elseif game.PlaceId == 7485253727 then
LoadingTXT.Text = “True Piece Script”
end
if game.PlaceId == 6284583030 then
LoadingTXT.Text = “Pet Simulator X Dino Hub!”
end
wait(2)
LoadingTXT.Text = “Checking Function…”

if mobilesupported then
local decalsyeeted = true — Leaving this on makes games look shitty but the fps goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = “Level01”
for i,v in pairs(g:GetDescendants()) do
if v:IsA(“Part”) or v:IsA(“Union”) or v:IsA(“MeshPart”) then
v.Material = “Plastic”
v.Reflectance = 0
elseif v:IsA(“Decal”) and decalsyeeted then
v.Transparency = 1
elseif v:IsA(“ParticleEmitter”) or v:IsA(“Trail”) then
v.Lifetime = NumberRange.new(0)
end
end
end

wait(2)

LoadingTXT.Text = “Waiting For UI”

wait(1)
DinoLoadingUI:Destroy()
LoadingTXT.Text = “Done !”
wait(2)
loadstring(game:HttpGet(“https://pastebin.com/raw/kLBGGD73”, true))()
end)
else
_G.CandyHopz = true
loadstring(game:HttpGet(“https://raw.githubusercontent.com/naypramx/naypramxhub/main/serverhopcandyfarn” , true))()
end

Read More »

Royale High Script | AUTOFARM SERVERHOPS OR STAY IN SERVER AUTOFARM OP

print(“made by baconlord”)
if game.PlaceId == 1067560271 then
repeat wait() until game:IsLoaded() wait()
spawn(function()
while wait () do
pcall(function()
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end) end end)
wait(6)
spawn(function()
while wait () do
pcall(function()
for i,v in pairs(game.Workspace.DIAMONDS:GetChildren()) do
if v.Name == “specialdiamond” or v.Name == “Pink Diamond” or v.Name == “Green Diamond” or V.Name == “Red Diamond” or V.Name == “Yellow Diamond” then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
wait()
end end end) end end)
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = “”
local actualHour = os.date(“!*t”).hour
local Deleted = false
local File = pcall(function()
AllIDs = game:GetService(‘HttpService’):JSONDecode(readfile(“NotSameServers.json”))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile(“NotSameServers.json”, game:GetService(‘HttpService’):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == “” then
Site = game.HttpService:JSONDecode(game:HttpGet(‘https://games.roblox.com/v1/games/’ .. PlaceID .. ‘/servers/Public?sortOrder=Asc&limit=100’))
else
Site = game.HttpService:JSONDecode(game:HttpGet(‘https://games.roblox.com/v1/games/’ .. PlaceID .. ‘/servers/Public?sortOrder=Asc&limit=100&cursor=’ .. foundAnything))
end
local ID = “”
if Site.nextPageCursor and Site.nextPageCursor ~= “null” and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile(“NotSameServers.json”)
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile(“NotSameServers.json”, game:GetService(‘HttpService’):JSONEncode(AllIDs))
wait()
game:GetService(“TeleportService”):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= “” then
TPReturner()
end
end)
end end
wait(30)
Teleport()
else
game:GetService(“TeleportService”):Teleport(1067560271, LocalPlayer)
end

Read More »

The Presentation Experience Script | POINT FARM

while true do
wait(2)
local TeleportService = game:GetService(“TeleportService”)
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local Players = game:GetService(“Players”)
local placeId = 7772810845
TeleportService:Teleport(placeId)
end

Read More »

Hoopz Script | AUTO SPAWN BALL

_G.autoTap = true;
spawn(function()
while _G.autoTap == true do
local args = {
[1] = “Spawn Ball”
}
game:GetService(“ReplicatedStorage”).sbEvent:FireServer(unpack(args))
wait()
end
end)

Read More »

Pet Simulator X Script | COLLECT LOOTBAGS

game:GetService(“Workspace”)[“__THINGS”].Lootbags.ChildAdded:Connect(function(child)
child.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
for i,v in pairs(game:GetService(“Workspace”)[“__THINGS”].Lootbags:GetChildren()) do
if v.ClassName == “MeshPart” then
v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
end)

Read More »

Offbeat Journeys Script | KILL ALL, OPEN SOURCE

local players = game:GetService(“Players”)
local player = players.LocalPlayer
local egg, salad = game:GetService(“ReplicatedStorage”).EffectsEvent.Event12, game:GetService(“ReplicatedStorage”).Logic.hitbox
if (not player.Character:FindFirstChild(“The World”)) then egg:FireServer(“TW”) end
while true do task.wait()
pcall(function() player.Character:FindFirstChild(“Head”).playerbgui:Destroy() end)
for _,v in next, players:GetPlayers() do
local chara = v.Character or v.CharacterAdded:Wait()
local hum = chara:FindFirstChild(“Humanoid”, true)
if (v ~= player and hum and hum.Health > 0) then
player.Character.HumanoidRootPart.CFrame = chara:FindFirstChild(“HumanoidRootPart”).CFrame * CFrame.new(0,0,10)
for i = 1, 10 do
task.spawn(function()
salad:FireServer(“BasicHit3”, player.Character.Stand, hum, player.Character.TheWorld)
end)
end
end
end
end

Read More »

Prison Life Script | KILL AURA

while wait () do
for i, e in pairs(game.Players:GetChildren()) do
if e ~= game.Players.LocalPlayer then
local meleeEvent = game:GetService(“ReplicatedStorage”).meleeEvent
meleeEvent:FireServer(e)
end end end

Read More »

SoulShatters Script | PROJECT 1 CUSTOM

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = “XSans”
wait(1)
–Custom Moveset
game.Players.LocalPlayer.Character.Head.HealthBar:Destroy()
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Walk.AnimationId = “rbxassetid://4370512420”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Idle.AnimationId = “rbxassetid://4900761581”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Run.AnimationId = “rbxassetid://4370518984”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Block.AnimationId = “rbxassetid://5973908948”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Block2.AnimationId = “rbxassetid://4684303289”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Run2.AnimationId = “rbxassetid://5657151699”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Walk2.AnimationId = “rbxassetid://5658603994”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.Animations.Idle2.AnimationId = “rbxassetid://4725460334”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.ModuleScript.Animations.NormalCombat.Light1.AnimationId = “rbxassetid://5776249806”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.ModuleScript.Animations.NormalCombat.Light2.AnimationId = “rbxassetid://5776251749”
game.Players.LocalPlayer.Backpack:WaitForChild(“Main”).XSansMoves.ModuleScript.Animations.NormalCombat.Light3.AnimationId = “rbxassetid://5776253664”
–Overwrite
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = “Overwrite”,
[3] = “Summon”
}
}
game:GetService(“ReplicatedStorage”).Remotes.XSansMoves:InvokeServer(unpack(args))
–Music
for i,v in pairs(game.Players.LocalPlayer:WaitForChild(“StarterPlaylist”):GetChildren()) do
v:Destroy()
end
local music = Instance.new(“Sound”,game.Players.LocalPlayer:WaitForChild(“StarterPlaylist”))
music.Volume = 3
music.SoundId = “rbxassetid://3080836096”
music.Looped = true
music:Play()
–Inf stamina
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “g” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [INFINITE STAMINA = TRUE]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
char = game.Players.LocalPlayer.Character
spawn(function()
repeat wait()
for _,v in pairs(char:GetChildren()) do
if v.Name == ‘DrainStamina’ or v.Name == ‘DrainSprint’ or v.Name == ‘Hit’ or v.Name == ‘Hitt’ or v.Name == ‘Damaged’ or v.Name == ‘Grounded’ or v.Name == ‘StayGrounded’ or v.Name == ‘KnockBack’ or v.Name == ‘Reset’ then
v:Destroy()
end
end
until false
end)
end
end)
–Heal
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “h” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = “Overwrite”,
[3] = “Heal”
}
}
game:GetService(“ReplicatedStorage”).Remotes.XSansMoves:InvokeServer(unpack(args))
end
end)
–Rejoin
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “j” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [REJOIN SERVER]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local TeleportService = game:GetService(“TeleportService”)
local Players = game:GetService(“Players”)
local LocalPlayer = Players.LocalPlayer
local Rejoin = coroutine.create(function()
local Success, ErrorMessage = pcall(function()
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end)
if ErrorMessage and not Success then
warn(ErrorMessage)
end
end)
coroutine.resume(Rejoin)
end
end)
–Auto Block
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “k” then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [AUTO BLOCK = ENABLED]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = “Blocking”,
[3] = true
}
}
game:GetService(“ReplicatedStorage”).Remotes.Functions:InvokeServer(unpack(args))
end
end)
–Summon
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “u” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [OVERWRITE = SUMMON]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = “Overwrite”,
[3] = “Summon”
}
}
game:GetService(“ReplicatedStorage”).Remotes.XSansMoves:InvokeServer(unpack(args))
end
end)
–Unsummon
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “p” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [OVERWRITE = UNSUMMON]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = “Overwrite”,
[3] = “UnSummon”
}
}
game:GetService(“ReplicatedStorage”).Remotes.XSansMoves:InvokeServer(unpack(args))
end
end)
–Music Changer
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “y” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [MUSIC ID CHANGE = TRUE]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
for i,v in pairs(game.Players.LocalPlayer:WaitForChild(“StarterPlaylist”):GetChildren()) do
v:Destroy()
end
local music = Instance.new(“Sound”,game.Players.LocalPlayer:WaitForChild(“StarterPlaylist”))
music.Volume = 3
music.SoundId = “rbxassetid://925192139”
music.Looped = true
music:Play()
end
end)
–TP to safe place
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “t” then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [TELEPORT TO SAFE PLACE]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local args = {
[1] = {
[1] = getrenv()._G.Pass,
[2] = “Teleport”,
[3] = CFrame.new(Vector3.new(-221.3176574707, 86.410629272461, -305.72540283203), Vector3.new(0.38431766629219, 0, 0.92320096492767))
}
}
game:GetService(“ReplicatedStorage”).Remotes.XSansMoves:InvokeServer(unpack(args))
end
end)
–Attack 1
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “z” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [SUFFOCATION = TRUE]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.SpGrab,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)
–Attack 2
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “x” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5776258610”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.GroundHit,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.GroundHit,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)
–Attack 3
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “c” then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [ERASE]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800254068”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
k:AdjustSpeed(0.4)
local args = {
[1] = getrenv()._G.Pass,
[2] = game:service(“Players”).LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
[3] = {
[“HitTime”] = 2,
[“Type”] = “Normal”,
[“HitEffect”] = “HeavyHitEffect”,
[“VictimCFrame”] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt1,
[“Velocity”] = Vector3.new(0, 0, -1),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.HateExplosion,
[“Damage”] = 10
}
}
game:GetService(“ReplicatedStorage”).Remotes.Damage:InvokeServer(unpack(args))
wait(1)
k:Stop()
end
end)
–Attack 4
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “v” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5101233182”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [SNOW GRAVE]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.SpGrab,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).RogueSounds.BaneSound,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)
–Attack 5
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “b” then
local A_1 =
{
[1] = getrenv()._G.Pass,
[2] = “Chatted”,
[3] = “ACT = [CONSECUTIVE STAB]”,
[4] = Color3.fromRGB(255, 255, 255)
}
local Event = game:GetService(“ReplicatedStorage”).Remotes.Events
Event:FireServer(A_1)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4800266314”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “KnifeHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Knockback,
[“Damage”] = 4
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)
–Attack 6
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “n” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5776249806”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Kick,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.01)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5776235173”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Kick,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://4300091335”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Kick,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.3)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5776253664”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.GroundHit,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://3222536064”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “LightHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.GutHurt,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Break,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5667196296”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Kick,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
wait(0.5)
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5667196296”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Kick,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)
–Attack 7
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(k)
if k == “m” then
local Anim = Instance.new(“Animation”)
Anim.AnimationId = “rbxassetid://5667196296”
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
k:Play()
local v1 = getrenv()._G.Pass
local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value
local v3 = {
[“HitTime”] = 0.8,
[“Type”] = “Normal”,
[“HitEffect”] = “BoneHitEffect”,
[“Velocity”] = Vector3.new(0,-1,0),
[“HurtAnimation”] = game:GetService(“ReplicatedStorage”).Animations.HurtAnimations.Hurt3,
[“VictimCFrame”] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139),
[“Sound”] = game:GetService(“ReplicatedStorage”).Sounds.Kick,
[“Damage”] = 10
}
local event = game:GetService(“ReplicatedStorage”).Remotes.Damage
event:InvokeServer(v1, v2, v3)
end
end)

Read More »