Life In Prison Script | SPEED, JUMP, FLY BYPASS

Created by Reizu

Features:

_G.SpeedBypass = false -- Set to false and re-execute to disable
_G.JumpBypass = false -- Set to false and re-execute to disable
_G.FlyBypass = true  -- Set to false and reset character to disable | Q/E to move

local a=game.Players.LocalPlayer;local b=a.Character;local c=b and b:WaitForChild("Humanoid")local d=Instance.new("Part",workspace)local e=Instance.new("BodyGyro",d)local f=Instance.new("BodyVelocity",d)local g=Instance.new("Weld",d)local h=game:GetService("UserInputService")local c=b and b:WaitForChild("Humanoid")local i=game:GetService("VirtualInputManager")i:SendKeyEvent(false,"Space",false,game)workspace.Gravity=196;c.JumpPower=50;while _G.SpeedBypass do task.wait()workspace.Gravity=10000;c.JumpPower=0.5;i:SendKeyEvent(true,"Space",false,game)b:TranslateBy(c.MoveDirection*.5)b:TranslateBy(c.MoveDirection)end;while _G.JumpBypass do task.wait()c.JumpPower=100;workspace.Gravity=0.9;task.wait(.2)workspace.Gravity=60 end;d.Transparency=1;d.CanCollide=false;g.Part0=d;d.Size=Vector3.new(2,2,1)e.MaxTorque=Vector3.new(9e+09,9e+09,9e+09)f.MaxForce=Vector3.new(9e+09,9e+09,9e+09)e.P=tonumber("90000")f.P=tonumber("1250")e.D=tonumber("90000")c.Died:Connect(function()d:Destroy()end)local j=Enum.KeyCode.E;local k=Enum.KeyCode.Q;h.InputBegan:Connect(function(l,m)if m then return end;if l.KeyCode==j then _G.Down=false;_G.Up=true;while _G.Up do task.wait()local n=b:WaitForChild("HumanoidRootPart").CFrame.LookVector*50;local o,p,q=n.X,n.Y,n.Z;local r=Vector3.new(o,5,q)f.Velocity=r end elseif l.KeyCode==k then _G.Up=false;_G.Down=true;while _G.Down do task.wait()local n=b:WaitForChild("HumanoidRootPart").CFrame.LookVector*50;local o,p,q=n.X,n.Y,n.Z;local r=Vector3.new(o,-5,q)f.Velocity=r end end end)while _G.FlyBypass do task.wait()g.Part1=b:WaitForChild("HumanoidRootPart")d.CFrame=b:WaitForChild("HumanoidRootPart").CFrame;e.CFrame=b:WaitForChild("HumanoidRootPart").CFrame;f.Velocity=Vector3.New(50,15,50)d.Rotation=b:WaitForChild("HumanoidRootPart").Rotation end