Mad City Script | GET ANY VEHICLE

Created by MARCO POLO#0001

Features:

  • GET ANY VEHICLE
  • DEV NOTES:
  • If Teleporting doesnt work u need to join another server because the teleport bypass will only work if noone used the teleport bypass in the server.
  • The reason for get any vehicle and get any vehicle v2 is because get any vehicle v1 gets a vehicle that is already on the mad city map and get any vehicle v2 teleports u to where the vehicles spawns then wait 5 seconds to let the vehicle spawn then teleports u back to ur old location and brings the vehicle to u hope u all understand cause my english bad.
loadstring(game:HttpGet("https://pastebin.com/raw/Lqwb1b2i", true))() -- Tp bypass obfuscated becuase idk--
wait(1)
Instance.new("Vector3Value",game.Players.LocalPlayer).Name = "btp"

local library = loadstring(game:HttpGet("https://pastebin.com/raw/PpMcEF8z", true))()
local example = library:CreateWindow({
  text = "Mad city"
})
example:AddToggle("Anti Report", function(state)
_G.re = (state and true or false)
while _G.re == true do
wait()
pcall(function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do 
    if v:IsA("Accessory") or v:IsA("BillboardGui") or v:IsA("Decal") or v:IsA("Shirt") or v:IsA("Pants") then 
        v:Destroy()
    end
    end
end)
end
end)
example:AddLabel("Get Any Vehicle",function()
end)
example:AddBox("Vehicle Name", function(object, focus)
  if focus then

      local vehicle = tostring(object.Text)
game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = false
game:GetService("Workspace").ObjectSelection[vehicle]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.CFrame
wait(2)
game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = true
  end
end)
example:AddLabel("Get Any Vehicle v2",function()
end)
example:AddBox("Vehicle Name", function(object, focus)
  if focus then

      local vehicle = tostring(object.Text)
game.Players.LocalPlayer.btp.Value=game.Players.LocalPlayer.Character.HumanoidRootPart.Position
wait(0.5)
 game.Players.LocalPlayer.Character:MoveTo(game:GetService("Workspace").VehicleSpawns[vehicle].Pos.Position) 
 wait(5)
 game.Players.LocalPlayer.Character:MoveTo(game.Players.LocalPlayer.btp.Value)
 wait(1)
game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = false
game:GetService("Workspace").ObjectSelection[vehicle]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.CFrame
wait(2)
game:GetService("Workspace").ObjectSelection[vehicle].DriveSeat.Disabled = true
  end
end)
example:AddButton("Get Emotes",function()
game.Players.LocalPlayer.UserId = 28995792
end)
example:AddButton("Walk Through Doors", function()
for i,v in pairs(workspace:GetDescendants()) do
    if v.Name == "Door" and v.ClassName == "Part" and v.CanCollide==true then
        wait()
        v.CanCollide = false
   
    end

end
end)
example:AddButton("Tp to CrimeBase",function()
   game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=game:GetService("Workspace").CrimBaseIgnore.Part.CFrame
end)
example:AddLabel("Tp to players",function()
end)
example:AddBox("Player", function(object, focus)
  if focus then
     _G.Player = tostring(object.Text)
     game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.Player].Character.HumanoidRootPart.CFrame
     end
end)
 example:AddToggle("Loop Tp", function(state)
     _G.loopp = (state and true or false)
     while _G.loopp == true do
    pcall(function()
         wait(0.1)
         game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[_G.Player].Character.HumanoidRootPart.CFrame
end)    
 end
     end)
example:AddButton("Get ur vehicle", function()
game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
wait(0.5)
game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"].DriveSeat.Disabled = false
wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"].DriveSeat.CFrame
end)
example:AddToggle("Rob Stores", function(state)
_G.Auto = (state and true or false)
while _G.Auto == true do
wait()
pcall(function()
for i,v in pairs(game:GetService("Workspace").ObjectSelection:GetDescendants()) do 
if v.Name == "Cash" and v:IsA("MeshPart") or v.Name == "Steal" and v:IsA("Part") or v.Name == "SmashCash" and v:IsA("Part") or v.Name == "ATM" and v:IsA("Part") then
wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame*CFrame.new(0,5,0)
wait(0.5)
v:FindFirstChildOfClass("Script").Event:FireServer()  
end
end
end)
end
end)
example:AddButton("Fix Stuck in vehicle", function()
game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name .."'s Vehicle"]:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(20,20,0))
end)

local example = library:CreateWindow({
  text = "Mods"
})
example:AddButton("Missile Mod",function()
for i,v in pairs(getgc(true)) do
    if type(v) == "table" and rawget(v,"MissileLock") ~= nil then
        wait()
        v.MissileLock = 0
        v.MissileCooldown = 0
    end
end
end)
example:AddLabel("Gun Stats Duper",function()
end)
example:AddBox("Gun Name", function(object, focus)
  if focus then
      _G.gun = tostring(object.Text)
      end
end)

example:AddLabel("DUPE AMOUNT",function()
end)
example:AddBox("Dupe amount", function(object, focus)
    if focus then
        local amount = tonumber(object.Text)
    for i = 1,amount do
   local dupe = game.Players.LocalPlayer.Backpack[_G.gun]:FindFirstChildOfClass("LocalScript"):Clone()
   dupe.Parent = game.Players.LocalPlayer.Backpack[_G.gun]
    end
end
    end)
example:AddToggle("Colorful Vehicle", function(state)
_G.skins = (state and true or false)
local skin = 0
while _G.skins == true do
local ohString1 = "EquipItem"
if skin == 171 then
    skin = 0
    else
    local lol = tostring("S"..skin)
skin = skin+1

game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem", lol)
end
end
end)
example:AddToggle("Inf Nitros", function(state)
_G.Boost = (state and true or false)
while _G.Boost == true do
    wait()
 pcall(function()
game:GetService("Workspace").ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].CarChassis.Boost.Value = 9e18
end)
end
end)