Magic Champions Script | AUTO STATS FARM

 

Created by slightten

Features:

for i,v in pairs(Game.CoreGui:GetChildren()) do
    if v.Name == "Library" and v.MainFrame then v:Destroy()
    end
    end

local VLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vep1032/VepStuff/main/VL"))()
local plr = game.Players.LocalPlayer.Character
local s = VLib:Window("ouw#7809", "Magic Champions", "ouw")

local ss = s:Tab("Main")

local list = {
"Strength",
"Endurance",
"Speed",
"Wisdom",
"Agility"
}
   
ss:Dropdown("Stat to farm",list,function(poba)
getgenv().stats = poba
end)   

ss:Toggle("Auto Stat",function(a)
aa = a
while aa do task.wait()
if stats == "Strength" then
local args = {[1] = "Multiplier",[2] = "Strength"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Endurance" then
local args = {[1] = "Multiplier",[2] = "Endurance"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Speed" then
local args = {[1] = "Multiplier",[2] = "Speed"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Wisdom" then
local args = {[1] = "Multiplier",[2] = "Wisdom"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Agility" then
local args = {[1] = "Multiplier",[2] = "Agility"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
end
end
end)

ss:Dropdown("Stat to upgrade",list,function(obap)
getgenv().upgrades = obap
end)   

ss:Toggle("Auto Upgrade",function(b)
bb = b
while bb do task.wait()
if stats == "Strength" then
local args = {[1] = "UpgradeMultiplier",[2] = "Strength"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Endurance" then
local args = {[1] = "UpgradeMultiplier",[2] = "Endurance"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Speed" then
local args = {[1] = "UpgradeMultiplier",[2] = "Speed"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Wisdom" then
local args = {[1] = "UpgradeMultiplier",[2] = "Wisdom"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
elseif stats == "Agility" then
local args = {[1] = "UpgradeMultiplier",[2] = "Agility"}
game:GetService("ReplicatedStorage").Server:FireServer(unpack(args))
end
end
end)

ss:Label("All the buttons below are training areas")

ss:Button("100 Wisdom",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1336, -47, -33)
end)

ss:Button("100 Strength",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1283, -46, -8)
end)

ss:Button("100 Endurance",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1262, -46, 5)
end)

ss:Button("100 Agility",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1219, -42, -24)
end)

ss:Button("100 Speed",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1183, -43, -10)
end)

ss:Button("2K Strength",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1139, -46, -307)
end)

ss:Button("2K Endurance",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1163, -46, -316)
end)

ss:Button("2K Wisdom",function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1260, -47, -327)
end)