Project Slayers Script | TELEPORT BYPASS FOR PLAYERS AND BOSSES

Png-2-14-300x169-1.png

Created by iFergggg 

Features:

  • TELEPORT BYPASS TO PLAYER
    • Splayer must be in rendering distance
local function tp(anch)
    pcall(function()
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
        wait(0.2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Players")[anch].Character.HumanoidRootPart.CFrame
        wait(2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
    end)
end

tp("Namehere")
  • TELEPORT BYPASS TO BOSSES
local function tp(anch)
    pcall(function()
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true
        wait(0.2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(anch)
        wait(2)
        game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false
    end)
end

tp(Vector3.new(positionhere))

 

ENJOY!

 

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