Rainbow Friends Script | AUTO WIN

Created by coI0e

Features:

  • AUTO WIN

Notes:
execute when u get teleported (wait for the game to load ofc)
this doesnt skip the cutscene but it will collect all items and then put them in the machine
sometimes it wont collect all items cause someone probably picked it up before you (for round 1 other rounds will not have this error)

repeat wait() until workspace.GroupBuildStructures:FindFirstChild("BlockTower") ~= nil
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Block1:WaitForChild'TouchTrigger'.CFrame
wait(1)
for i,v in pairs(workspace:GetChildren()) do
    if v.Name:find("Block") then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
        task.wait(.2)
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BlockTower.Trigger.CFrame
        task.wait(.2)
    end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BlockTower.Trigger.CFrame

repeat wait() until workspace.GroupBuildStructures:FindFirstChild("FoodCounter") ~= nil
wait(1)
for i,v in pairs(workspace:GetChildren()) do
    if v.Name:find("Food") then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
        task.wait(.2)
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FoodCounter.Trigger.CFrame
        task.wait(.2)
    end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FoodCounter.Trigger.CFrame

repeat wait() until workspace.GroupBuildStructures:FindFirstChild("FuseBoard") ~= nil
wait(1)
for i,v in pairs(workspace:GetChildren()) do
    if v.Name:find("Fuse") then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
        task.wait(.2)
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FuseBoard.Trigger.CFrame
        task.wait(.2)
    end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FuseBoard.Trigger.CFrame

repeat wait() until workspace.GroupBuildStructures:FindFirstChild("BatteryBox") ~= nil
wait(1)
for i,v in pairs(workspace:GetChildren()) do
    if v.Name:find("Battery") then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame
        task.wait(.2)
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BatteryBox.Trigger.CFrame
        task.wait(.2)
    end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BatteryBox.Trigger.CFrame

repeat wait() until workspace.GroupBuildStructures:FindFirstChild("TicketMachine") ~= nil
wait(1)
firetouchinterest(game.Players.LocalPlayer.Character.Head,workspace.Ticket.TouchTrigger,0)
task.wait(.2)
firetouchinterest(game.Players.LocalPlayer.Character.Head,workspace.GroupBuildStructures.TicketMachine.Trigger,0)

while wait() do
    pcall(function()
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-404, 19, 647))
    end)
end