Star Simulator Script | UNLOCK ALL LAND, AUTO FARM & MORE!

Roblox

Created by Z3ta

Features:

  • Unlock all land (Not Permanent)
  • Unlock everyone’s land (Not Permanent)
  • Infinite Iron (Requires 25 Iron ore)
  • Infinite Planks (Requires 15 wood)
  • Autofarm (For every material that isn’t a duplicate) This also mines the highest tier of Iron and wood, since they give more wood depending on your tool tier.
local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()

local auto = {}

local Autofarm = false

auto.Wood = false

auto.Iron = false

auto.Cobalt = false

auto.Coins = false

auto.Amethyst = false

auto.Mushroom_Tree = false

auto.Emerald = false

auto.Topaz = false

auto.Green_Gem = false

auto.Cactus = false

auto.Ruby = false

local name = game:GetService("Players").LocalPlayer.Name

local axe = "Axe"

local pick = "Pickaxe"

local uphpevent = game:GetService("ReplicatedStorage").Attack.UpdateHPEvent;

local conv = game:GetService("ReplicatedStorage").Resources.Conversion;

local craft = game:GetService("ReplicatedStorage").Resources.BuildingRemo;

local showland = game:GetService("ReplicatedStorage").PlayerData.Unlocker.LandShow;

local plate = "IronPlate"

local plank = "Plank"

local all = "All"



local X = Material.Load({

Title = "Obsidain: Star Simulator Edition",

Style = 3,

SizeX = 500,

SizeY = 350,

Theme = "Dark",

})



local Y = X.New({

Title = "Main"

})



local Ye = X.New({

    Title = "Credits"

})


 -- I didn't know how to make the banners work. 
local AAAA = Ye.Button({

    Text = "Fungbert: UILib",

    Callback = function()

        

    end

})

local AAAAA = Ye.Button({ 

    Text = "Z3ta: Features",

    Callback = function()

        

    end

})



if syn then

    local XB = Y.Button({

        Text = "Copy Discord Invite to clipboard",

        Callback = function()

            syn.write_clipboard("https://discord.gg/FQRPFeFWqN") 

        end

    })

elseif ScriptWare then

    local XB = Y.Button({

        Text = "Copy Discord Invite to clipboard",

        Callback = function()

            setclipboard("https://discord.gg/FQRPFeFWqN")

        end

    })

else

    local CB = Y.Button({

        Text = "Discord: FQRPFeFWqN",

        Callback = function()

            

        end

    })

end







local A = Y.Button({

Text = "Inf Planks (Requires 15 wood or more)",

Callback = function()

conv:InvokeServer(plank, all)

        task.wait(0.1)

        craft:InvokeServer(plank,math.huge)

end,

})

local AA = Y.Button({

    Text = "Inf Iron (Requires 25 iron ore or more)",

    Callback = function()

        conv:InvokeServer(plate, all)

        task.wait(0.1)

        craft:InvokeServer(plate,math.huge)

    end

})



local AAA = Y.Button({

    Text = "Unlock all land (Not Permanant)",

})



local BB = Y.Button({

    Text = "Unlock everyone's land (Not Permanant)",

    Callback = function()

        local t = {}

        for i,v in pairs(game:GetService("Players"):GetChildren()) do

            table.insert(t, v.Name)

        end

        for i,name in pairs(t) do

            local data = game:GetService("Workspace")["Star_"..name].Player.Land:GetChildren()

            for a,land in pairs(data) do

                showland:FireServer(land)

            end

        end

    end

})

local B = Y.Toggle({

Text = "Autofarm",

Callback = function(Value)

Autofarm = Value

end,

Enabled = false,

    Menu = {

        Information = function(self)

            X.Banner({

                Text = "Enables/Disables autofarming for the buttons below."

            })

        end

    }

})



local E = Y.ChipSet({

Text = "Chipping away",

Callback = function(ChipSet)

table.foreach(ChipSet, function(Option, Value)

if Option == "Wood" and Value == true then -- Warning, shit code below.

                auto.Wood = true

            elseif Option == "Wood" and Value == false then

                auto.Wood = false

            elseif Option == "Iron" and Value == true then

                auto.Iron = true

            elseif Option == "Iron" and Value == false then

                auto.Iron = false

            elseif Option == "Cobalt" and Value == true then

                auto.Cobalt = true

            elseif Option == "Cobalt" and Value == false then

                auto.Cobalt = false

            elseif Option == "Coins" and Value == true then

                auto.Coins = true

            elseif Option == "Coins" and Value == false then

                auto.Coins = false

            elseif Option == "Amethyst" and Value == true then

                auto.Amethyst = true

            elseif Option == "Amethyst" and Value == false then

                auto.Amethyst = false

            elseif Option == "Mushroom_Tree" and Value == true then

                auto.Mushroom_Tree = true

            elseif Option == "Mushroom_Tree" and Value == false then

                auto.Mushroom_Tree = false

            elseif Option == "Emerald" and Value == true then

                auto.Emerald = true

            elseif Option == "Emerald" and Value == false then

                auto.Emerald = false

            elseif Option == "Topaz" and Value == true then

                auto.Topaz = true

            elseif Option == "Topaz" and Value == false then

                auto.Topaz = false

            elseif Option == "Green_Gem" and Value == true then

                auto.Green_Gem = true

            elseif Option == "Green_Gem" and Value == false then

                auto.Green_Gem = false

            elseif Option == "Cactus" and Value == true then

                auto.Cactus = true

            elseif Option == "Cactus" and Value == false then

                auto.Cactus = false

            elseif Option == "Ruby" and Value == true then

                auto.Ruby = true

            elseif Option == "Ruby" and Value == false then

                auto.Ruby = false

            end

end)

end,

Options = {

Wood = false,

Iron = false,

        Cobalt = false,

        Coins = false,

Amethyst = false,

        Mushroom_Tree = false,

        Emerald = false,

        Topaz = false,

        Green_Gem = false,

        Cactus = false,

        Ruby = false,

}

})



while task.wait() do -- Warning even shitter code below.

    if Autofarm == true then

        if auto.Wood then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1140"].Tree["Tree_1006"]["1"]

            uphpevent:FireServer(data,axe)

        end

        if auto.Iron then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1090"].Ore["Ore_1009"]["2"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Coins then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1070"].Ore["Ore_1004"]["1"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Cobalt then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1015"].Ore["Ore_1002"]["1"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Amethyst then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1067"].Ore["Ore_1005"]["1"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Mushroom_Tree then

            local data = game:GetService("Workspace")["Star_Zeta_Dev"].Player.Land["Land_1076"].Tree["Tree_1008"]["1"];

            uphpevent:FireServer(data,axe)

        end

        if auto.Emerald then

            local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1144"].Ore["Ore_1006"]["2"];

            uphpevent:FireServer(data,pick)

        end

        if auto.Topaz then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1118"].Ore["Ore_1007"]["1"]

            uphpevent:FireServer(data,pick)

        end

        if auto.Green_Gem then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1123"].Ore["Ore_1008"]["1"]

            uphpevent:FireServer(data,pick)

        end

        if auto.Cactus then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1138"].Tree["Tree_1007"]["1"]

            uphpevent:FireServer(data,axe)

        end

        if auto.Ruby then

            local data = game.Workspace["Star_"..name].Player.Land["Land_1142"].Ore["Ore_1010"]["1"]

            uphpevent:FireServer(data,pick)

        end

    else



    end
end

 

ENJOY!

 

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