Post Views: 190
Created by Sw1ndler#7733
Features:
– Will usually only work if your target is moving minimally or not at all
– Use inf yield “view” to check if they are moving or not
– You probably will end up without your ladder after using this
Have fun, this will probably get patched pretty soon 🙂
local target = game.Players['Username Here'] -- replace "Username Here" with the person you want to kick
local spin = Instance.new("BodyAngularVelocity")
spin.AngularVelocity = Vector3.new(99999,99999,99999)
spin.MaxTorque = Vector3.new(math.huge,math.huge,0)
spin.P = math.huge
local plr = game.Players.LocalPlayer
for i,v in pairs(game:GetService("Workspace").playerPlaced[plr.Name .. "_ladder"]:GetChildren()) do
if isnetworkowner(v) then
local x = spin:Clone()
x.Parent = v
task.spawn(function()
while isnetworkowner(v) and task.wait() do
v.CFrame = target.Character.HumanoidRootPart.CFrame
end
end)
end
end