Sword Factory Script | BOSS ESP


Created by Krackenz


wait(10)  -- adjust based on your loading speed
while true do
for i,v in pairs(game.Workspace.Mobs:GetDescendants()) do
   if v.Name == 'Torso' and v.Parent.Name == 'Noob' then
       if v.Parent.Config.Rarity.Value >= 64 then
       local Rarity = v.Parent.Config.Rarity.Value
       local BillboardGui = Instance.new('BillboardGui')
       local TextLabel = Instance.new('TextLabel')
       local godly = NumberRange.new(64,67)
       local unique = NumberRange.new(68,71)
       local exotic = NumberRange.new(72,75)
       local supreme = NumberRange.new(76,79)
       local celestial = NumberRange.new(80,83)
       local eternal = NumberRange.new(84,87)
       local cosmic = NumberRange.new(88,189)
       local Godly = Color3.new(255,255,255)
       local Unique = Color3.new(0,255,0)
       local Exotic = Color3.new(255,0,0)
       local Supreme = Color3.new(79,0,128)
       local Celestial = Color3.new(0,0,255)
       local Eternal = Color3.new(0,0,0)
       local Cosmic = Color3.new(231,178,0)
       BillboardGui.Parent = v.Parent.Torso
       BillboardGui.AlwaysOnTop = true
       BillboardGui.Size = UDim2.new(0, 50, 0, 50)
       BillboardGui.StudsOffset = Vector3.new(0,2,0)
       TextLabel.Parent = BillboardGui
       TextLabel.BackgroundTransparency = 0.5
       TextLabel.Size = UDim2.new(1, 0, 1, 0)
       TextLabel.Text = v.Parent.Config.Rarity.Value
       TextLabel.TextScaled = true
       if Rarity >= godly.Min and Rarity <= godly.Max then
           TextLabel.TextColor3 = Godly
           TextLabel.BackgroundColor3 = Godly
       elseif Rarity >= unique.Min and Rarity <= unique.Max then
           TextLabel.TextColor3 = Unique
           TextLabel.BackgroundColor3 = Unique
       elseif Rarity >= exotic.Min and Rarity <= exotic.Max then
           TextLabel.TextColor3 = Exotic
           TextLabel.BackgroundColor3 = Exotic
       elseif Rarity >= supreme.Min and Rarity <= supreme.Max then
           TextLabel.TextColor3 = Supreme
           TextLabel.BackgroundColor3 = Supreme
       elseif Rarity >= celestial.Min and Rarity <= celestial.Max then
           TextLabel.TextColor3 = Celestial
           TextLabel.BackgroundColor3 = Celestial
       elseif Rarity >= eternal.Min and Rarity <= eternal.Max then
           TextLabel.TextColor3 = Eternal
           TextLabel.BackgroundColor3 = Eternal
       elseif Rarity >= eternal.Min and Rarity <= eternal.Max then
           TextLabel.TextColor3 = Cosmic
           TextLabel.BackgroundColor3 = Cosmic




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