Phantom Forces Script | RADAR HACK – NOVEMBER 2022

RobloxPlayerBeta_NhgGLaPoNy.png

Created by YUKINO

Features:

  • RADAR HACK
getgenv().radar_hack = true

local game_client = {}
for i,v in next, getgc(true) do
    if typeof(v) == "table" then
        if rawget(v, 'goingLoud') and rawget(v, 'isInSight') then
            game_client.spotting = v
        elseif rawget(v, "getCharacterObject") then
            game_client.character_controller = v
        end
    end
end

local old_is_spotted = game_client.spotting.isSpotted
game_client.spotting.isSpotted = function(character)
    if game_client.character_controller.isAlive() and getgenv().radar_hack then
        return true
    else
        return old_is_spotted(character)
    end
end
  • ESP
local players = game:GetService("Players")
local run_service = game:GetService("RunService")

local local_player = players.LocalPlayer

local game_client = {}

do
    for i,v in next, getgc(true) do
        if typeof(v) == "table" then
            if rawget(v, "updateReplication") then
                game_client.replication_object = v
            elseif rawget(v, 'setHighMs') then
                game_client.replication_interface = v
            end
        end
    end
end

local cheat_client = {
    connections = {},
    drawings = {},
}

local function create_drawing(class, properties)
    local drawing = Drawing.new(class)
    for i,v in next, properties do
        drawing[i] = v
    end
    table.insert(cheat_client.drawings, drawing)
    return drawing
end

local function create_conection(signal, callback)
    local connection = signal:Connect(callback)
    table.insert(cheat_client.connections, connection)
    return connection
end

do -- ESP
    function cheat_client:calculate_player_bounding_box(character) -- BBOT Bounding Box Function my old one was blurry
        local cam = workspace.CurrentCamera.CFrame
        local torso = character.PrimaryPart.CFrame
        local head = character.Head.CFrame
        local top, top_isrendered = workspace.CurrentCamera:WorldToViewportPoint(head.Position + (torso.UpVector * 1) + cam.UpVector)
        local bottom, bottom_isrendered = workspace.CurrentCamera:WorldToViewportPoint(torso.Position - (torso.UpVector * 2.5) - cam.UpVector)

        local minY = math.abs(bottom.y - top.y)
        local sizeX = math.ceil(math.max(math.clamp(math.abs(bottom.x - top.x) * 2.5, 0, minY), minY / 2, 3))
        local sizeY = math.ceil(math.max(minY, sizeX * 0.5, 3))

        if top_isrendered or bottom_isrendered then
            local boxtop = Vector2.new(math.floor(top.x * 0.5 + bottom.x * 0.5 - sizeX * 0.5), math.floor(math.min(top.y, bottom.y)))
            local boxsize = Vector2.new(sizeX, sizeY)
            return boxtop, boxsize 
        end
    end

    function cheat_client:get_character(player)
        local entry = game_client.replication_interface.getEntry(player)

        if entry then
            local third_person_object = entry._thirdPersonObject
            if third_person_object then
                return third_person_object._character
            end
        end
    end

    function cheat_client:get_health(player)
        local entry = game_client.replication_interface.getEntry(player)

        if entry then
            return entry._healthstate.health0, entry._healthstate.maxhealth
        end
    end

    function cheat_client:get_alive(player)
        local entry = game_client.replication_interface.getEntry(player)

        if entry then
            return entry._alive
        end
    end

    function cheat_client:get_weapon(player)
        local entry = game_client.replication_interface.getEntry(player)

        if entry then
            local third_person_object = entry._thirdPersonObject
            if third_person_object then
                return third_person_object._weaponname or ""
            end
        end
    end

    function cheat_client:add_player_esp(player)
        local esp = {
            drawings = {},
            low_health = Color3.fromRGB(255,0,0),
        }

        do -- Create Drawings
            esp.drawings.name = create_drawing("Text", {
                Text = player.Name,
                Font = 2,
                Size = 13,
                Center = true,
                Outline = true,
                Color = Color3.fromRGB(255,255,255),
                ZIndex = -10
            })

            esp.drawings.weapon = create_drawing("Text", {
                Text = "",
                Font = 2,
                Size = 13,
                Center = true,
                Outline = true,
                Color = Color3.fromRGB(255,255,255),
                ZIndex = -10
            })

            esp.drawings.box = create_drawing("Square", {
                Color = Color3.fromRGB(255,10,10),
                Thickness = 1,
                ZIndex = -9
            })

            esp.drawings.box_outline = create_drawing("Square", {   
                Thickness = 3,
                Color = Color3.fromRGB(0,0,0),
                ZIndex = -10,
            })

            esp.drawings.health = create_drawing("Line", {
                Thickness = 2,           
                Color = Color3.fromRGB(0, 255, 0),
                ZIndex = -9
            })

            esp.drawings.health_outline = create_drawing("Line", {
                Thickness = 5,           
                Color = Color3.fromRGB(0, 0, 0),
                ZIndex = -10
            })

            esp.drawings.health_text = create_drawing("Text", {
                Text = "100",
                Font = 2,
                Size = 13,
                Outline = true,
                Color = Color3.fromRGB(255, 255, 255),
                ZIndex = -10
            })
        end

        function esp:destruct()
            esp.update_connection:Disconnect() -- Disconnect before deleting drawings so that the drawings don't cause an index error
            for _,v in next, esp.drawings do
                v:Remove()
            end
        end

        esp.update_connection = create_conection(run_service.RenderStepped, function()
            if player.Parent ~= nil then  
                local character = cheat_client:get_character(player)
                local alive = cheat_client:get_alive(player)
                local health, max_health = cheat_client:get_health(player)
                local team = player.Team
                if character and alive and team ~= local_player.Team then
                    local _, on_screen = workspace.CurrentCamera:WorldToViewportPoint(character.Torso.Position)
                    if on_screen then
                        local screen_position, screen_size = cheat_client:calculate_player_bounding_box(character)
                        if screen_position and screen_size then
                            do -- Box
                                esp.drawings.box.Position = screen_position
                                esp.drawings.box.Size = Vector2.new(screen_size.X + 2, screen_size.Y + 2)
                                
                                esp.drawings.box_outline.Position = esp.drawings.box.Position
                                esp.drawings.box_outline.Size = esp.drawings.box.Size

                                esp.drawings.box.Visible = true
                                esp.drawings.box_outline.Visible = true
                            end

                            do -- Name
                                esp.drawings.name.Text = player.Name
                                esp.drawings.name.Position = esp.drawings.box.Position + Vector2.new(screen_size.X/2, -esp.drawings.name.TextBounds.Y)

                                esp.drawings.name.Visible = true
                            end

                            do -- Health
                                esp.drawings.health.From = Vector2.new((screen_position.X - 5), screen_position.Y + screen_size.Y)
                                esp.drawings.health.To = Vector2.new(esp.drawings.health.From.X, esp.drawings.health.From.Y - (health / max_health) * screen_size.Y)
                                esp.drawings.health.Color = esp.low_health:Lerp(Color3.fromRGB(0,255,0), health / max_health)

                                esp.drawings.health_outline.From = esp.drawings.health.From + Vector2.new(0, 1)
                                esp.drawings.health_outline.To = Vector2.new(esp.drawings.health_outline.From.X, screen_position.Y - 1)
                
                                esp.drawings.health_text.Text = tostring(math.floor(health))
                                esp.drawings.health_text.Position = esp.drawings.health.To - Vector2.new((esp.drawings.health_text.TextBounds.X + 4), 0)

                                esp.drawings.health.Visible = true
                                esp.drawings.health_outline.Visible = true
                                esp.drawings.health_text.Visible = true
                            end

                            do -- Weapon
                                local tool = cheat_client:get_weapon(player)
                                
                                esp.drawings.weapon.Text = tool
                                esp.drawings.weapon.Position = esp.drawings.box.Position + Vector2.new(0,esp.drawings.box.Size.Y) + Vector2.new(screen_size.X/2,0)
                            
                                esp.drawings.weapon.Visible = true
                            end
                        else
                            for _,v in next, esp.drawings do
                                v.Visible = false
                            end
                        end
                    else
                        for _,v in next, esp.drawings do
                            v.Visible = false
                        end
                    end
                else
                    for _,v in next, esp.drawings do
                        v.Visible = false
                    end
                end
            else
                esp:destruct()
            end
        end)

        return esp
    end
end

for _,v in next, players:GetPlayers() do
    if v ~= local_player then
        cheat_client:add_player_esp(v)
    end
end

create_conection(players.PlayerAdded, function(player)
    cheat_client:add_player_esp(player)
end)
  • CAMERA HACK
getgenv().camera = {
    no_sway = true,
    no_shake = true,
}

local game_client = {}
do
    for i,v in next, getgc(true) do
        if typeof(v) == "table" then
            if rawget(v, 'setSway') then
                game_client.camera = v
            end
        end
    end
end

local old_set_sway = game_client.camera.setSway
local old_shake = game_client.camera.shake
game_client.camera.setSway = function(self, amount)
    local sway = getgenv().camera.no_sway and 0 or amount

    return old_set_sway(self, sway)
end

game_client.camera.shake = function(self, amount)
    local shake = getgenv().camera.no_shake and Vector3.zero or amount

    return old_shake(self, shake)
end

 

ENJOY!

 

Warning: DO NOT DOWNLOAD anything from this page, you’re only here to copy the script or Get it from Pastebin!

About Us

What is arponag.xyz? arponag.xyz is a website focused on releasing safe exploits, we only release the best and most trusted exploits on our website, guaranteed to satisfy you. Contact us [email protected]

Safety

Is this safe to use? Everything on the website has been scanned and tested by professionals and the community, we only release the best exploits for our users, so we make sure that our exploits won’t harm your devices, everything here is clean.

Copyright © 2018 – 2020 Arpon AG | All rights reserved |
Privacy Policy | Terms of Service