Survive and Kill the Killers in Area 51 Script | RAYGUN

Created by eprx

Features:

  • raygun
  • automatic
  • pack-a-punched
  • free
  • 1 shots like everything
  • more accurate than usual
  • shoots 10 shots at once instead of 1
  • lots of ammo
local plr = game.Players.LocalPlayer
plrcframe = plr.Character.HumanoidRootPart.CFrame
wait()
plr.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Weapons.RayGun.Hitbox.CFrame
repeat wait()
until plr.Backpack:FindFirstChild("RayGun")
plr.Character.HumanoidRootPart.CFrame = plrcframe


game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("RayGun")
game:GetService("ReplicatedStorage")["Remote Events"].PAPFinished:FireServer()
for i,v in pairs(getgc(true)) do
   if type(v) == 'table' then
       if rawget(v, 'stored_ammo') then
           rawset(v, 'ammo', 99999)
           rawset(v, 'stored_ammo', 99999)
       if rawget(v, 'is_auto') then
           rawset(v, 'is_auto', true)
           rawset(v, 'shoot_wait', 0)
end
end;end;end

require(game:GetService("ReplicatedStorage").Weapon.RayGun).is_auto=true
require(game:GetService("ReplicatedStorage").Weapon.RayGun).bullet_count=10
require(game:GetService("ReplicatedStorage").Weapon.RayGun).inaccuracy=0